Fallout 3 Walkthrough / Guide / FAQ
Welcome to the Fallout 3 Walkthrough / Guide / FAQ written by James Friel.
Main Story Walkthrough: (This covers only the main story and usually no extras, check the other sections of the site for everything else.-
Note: You can use "CTRL + F" to find a section or anything else you want quickly.
Fallout 3 Walkthrough Navigation Menu: I. Revision History II. Introduction III. Prologue IV. Fallout 3 Walkthrough Part 1 1. Springvale 2. Megaton 3. Superduper Mart 4. Springvale School 5. Jury Street Metro Station 6. Vault 106 7. Kaelyn's Bed and Breakfast 8. Fordam Flash Memorial Field 9. Moonbeam Outdoor Cinema 10. Hamilton's Hideaway 11. Hallowed Moors Cemetery 12. Agatha's House 13. Minefield 14. Farragut West Metro Station 15. Farragut West Station 16. Tentleytown/Friendship Station 17. Friendship Heights 18. Chevy Chase North 19. Galaxy News Radio (GNR- 20. Collapsed Car Tunnel Fallout 3 Walkthrough Part 2 21. Dupont Circle Station 22. Metro Central 23. Museum Station 24. The Mall 25. Museum of Technology 26. Super Duper Bunker 27. Museum of History 28. Underworld 29. Washington Monument 30. Anchorage Memorial 31. Tepid Sewer 32. Dukov's Place 33. Grayditch 34. Marigold Station 35. Rivet City 36. Arefu 37. North Seneca Station 38. Meresti Service Tunnel 39. Meresti Metro Station 40. Paradise Falls Fallout 3 Walkthrough Part 3 41. Bigtown 42. Germantown Police HQ 43. MDPL-13 Power Station 44. Reclining Groves Resort Homes 45. Broadcast Tower LP8 46. Oasis 47. Clifftop Shacks 48. Greener Pastures Disposal Site 49. Vault 92 50. Old Olney 51. Chase Acres Dairy Farm 52. MDPL-16 Power Station 53. Republic of Dave 54. Relay Tower KX-B8-11 55. Grisly Diner 56. Temple of the Union 57. Chryslus Building 58: Bethesda Ruins 59: Scrapyard 60. Wheaton Armory Fallout 3 Walkthrough Part 4 61. Corvega Factory 62. Vault 108 63. Canterbury Commons 64. Antagonizer Lair 65. Robot Repair Center 66. Jefferson Memorial 67. Anacostia Crossing Station 68. Seward Square 69. Capital Building 70. Penn Ave/The Mall Metro 71. National Archives 72. Georgetown/The Mall Metro 73. Hazmat Disposal Site L5 74. Mirelurk Nesting Hole 75. Georgetown 76. Arlington Utility 77. Fort Bannister 78. Charnel House 79. Yao-Guai Tunnels 80. Rockopolis Fallout 3 Walkthrough Part 5 81. Evergreen Mills 82. Smith Casey's Garage 83. Vault 112 84. The Citadel 85. Falls Church 86. L.O.B. Enterprises 87. Arlington/Falls Church Metro 88. Falls Church/Mason DST Metro 89. Franklin Metro Utility 90. Mason District 91. Hubris Comics 92. Capital Wasteland/Flooded Metro 93. Arlington Cemetery 94. Mama Dolce's 95. Arlington/Wasteland Metro 96. Andale 97. Fairfax Ruins 98. Fort Independence 99. The Overlook Drive-in Fallout 3 Walkthrough Part 6 100. Cliffside Cavern 101. Robco Factory 102. VAPL-84 Power Station 103. Tenpenny Tower 104. Warrington Trainyard 105. Warrington Tunnels 106. Warrington Station 107. Dunwich Building 108. F. Scott Key Trail and Campground 109. VAPL-66 Power Station 110. Jocko's Pop and Gas Stop 111. Girdershade 112. Nuka-Cola Factory 113. Arlington Library 114. Alexandria Arms 115. Red Racer Factory 116. Irridiated Metro 117. L'Enfant Plaza 118. Pennsylvania Ave 119. Freedom Street Station Fallout 3 Walkthrough Part 7 120. Vernon Square 121. Lady of Hope Hospital 122. Statesman Hotel 123. Vault-Tec Headquarters 124. Vernon east/Takoma Park Metro 125. Takoma Park 126. Takoma Industrial 127. Dupont Station/Dupont Circle 128. Rock Creek Caverns 129. VAPL-58 Power Station 130. MDPL Mass Relay Station 131. Roosevelt Academy 132. Faded Pomp Estates 133. The Silver Lining Drive-in 134. Drowned Devil's Crossing 135. Mason Dixon Salvage 136. Satcom Array NN-03D 137. MDPL-21 Power Station 138. Fort Constantine 139. Dickerson Tabernacle Chapel Fallout 3 Walkthrough Part 8 140. Mount Mabel Campground 141. Deathclaw Sanctuary 142. Broadcast Tower KB5 143. Satcom Array NW-05A 144. MDPL-05 Power Station 145. Satcom Array NW-07C 146. Abandoned Car Fort 147. Shalebridge 148. Broadcast Tower KT8 149. Rockbreaker's Last Gas 150. Five Axles Rest Stop 151. Everglow National Campground 152. Jalbert Brothers Waste Disposal 153. National Guard Depot 154. Little Lamplight 155. Vault 87 156. Raven Rock V. Last Words Revision History (Page Top ^) ========================================= I. REVISION HISTORY ========================================= 1/09/09 v1.0 - FAQ started - Added Introduction - Added Prologue - Added locations 1-39 1/16/09 v1.1 - Corrected some directional mistakes and spelling - Added locations 40-65 1/21/09 v1.2 - Added locations 66-112 - Corrected more spelling mistakes 1/29/09 v1.3 - Added locations 113-143 - Added last words - corrected some directional mistakes and spelling 2/20/09 v.1.4 - Added locations 144-156 - Fixed major area sequence skipped 12 locations - Added in minor loot changes [NOTE: My revision history starts at version 1.0 and each change will be noted as a .1 addition, so the 3rd revision, if it ever gets to that, will be the version 1.3] Introduction (Page Top ^) ====================================== II. INTRODUCTION ====================================== I haven't made a FAQ in quite a while, but vast fun I have had playing Fallout 3 plus the fact is has tons of quests, locations, and things to do made me decide to make a complete walkthrough of the game, from beginning to end. And to enjoy everything that you can get out of it. Fallout 3 is the 3rd game of the Fallout series. The first 2 were major hits and cult classics, with incredible plot and substance to satisfy the RPG gamer in everyone. Fallout 3 was changed a little. It is now a first person shooter, where as the previous 2 were top down turn based combat games. Because Fallout 3 is a first person shooter, many things were changed in the game that wouldn't work in a non-turn based game. Many good things were left out because of this, but the overall fun is still there, making for a fun game with a huge world to explore. Things to note. The game is a first person SHOOTER. This means that combat is a lot harder than with a turn based game, because you actually have to aim and attack things manually instead of a system where your stats affect how good you hit. There is an adjusted V.A.T. combat system that helps with the popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all weapons, so guns are the only weapons you can aim at body parts. That doesn't make the other weapons any less fun, just not as beneficial as guns. There are also FAQS which explain the combat system, stats, perks, and other things. I won't go over those here. I will simply tell you what to pick and what to do. Saves a lot of reading. Some things to remember 1- Always heal by resting if possible. 1 hours rest in a bed will heal all your wounds. Save your healing Stims for emergencies. 2- Early on use melee weapons and save ammo. Save the ammo for the harder foes. Most weaker enemies can be beaten with melee weapons easy. 3- Save often. Fallout 3 has a lot of glitches, such as getting stuck in objects, lockups, etc. Save often. I'll try and tell you when. 4- Do not use any books until level 5 when you get the Comprehension perk. This doubles all book raises from 1 point to 2. Well worth it. Prologue (Page Top ^) ====================================== III. PROLOGUE ====================================== You start the game by watching the Intro. 1- New baby. You are born, and choose your sex, name and appearance. Pick a appearance you like, you will see your face often during VATS fighting. Fast forward a year. 2- BABY STEPS (Quest-. Follow your Dad's instructions. Walk towards him. Next open the gate when he leaves and look at your special book. You will choose your stats for the Prologue. Make your strength 10, luck 10, and perception 1. Average the rest out evenly for best melee ability without worrying about dying. Follow Dad out of the room. Fast Forward to age 10. You arrive at your 10th birthday party and get your Pipboy. 3- GROWING UP FAST (Quest-. Talk to Amata in front of you and get the [GROGNAK THE BARBARIAN] do not use this yet. Talk to Old Lady Palmer and get the [SWEETROLL]. Talk to Stanley and get the [KID'S BASEBALL CAP]. Butch will eventually come to start a fight. just dodge him and soon the fight will be broken up. Talk to your dad to continue. 4- Once he opens the door enter the hallway and run into Beatrice who will give you a poem. Before going downstairs, head upstairs to where Officer Kendell is. Get behind him and crouch. Save game. Pick his pocket (reload if you fail- until you get his [2 STIMPAKS]. Wait for the Overseer to come up stairs and listen to his conversation. Bastard. Now go all the way downstairs to the left to the reactor room and talk to Jonas. Dad will enter and give you a [BB GUN] and [BB AMMOx50]. Follow him through the door to the test range. Shoot all 3 targets then shoot and kill the Radroach that enters. Hit R2 to enter V.A.T.S Mode to aim. Stand for the picture to be taken. Fast forward 6 years to age 16. 5- FUTURE IMPACT (Quest-. When done take the [MEDICINE BOBBLE-HEAD] that is on the table, this increases your Medicine skill +10. Enter the next room and take the [STIMPAK] that is on the doctor tray cart. Go out into the hallway where Amata is being harassed. Talk to Wally Mack and trick him into being angry with Butch. They will leave. Go in and talk to the teacher. Ask to skip the test and you can just pick your skills. TAG melee weapons, repair, and small guns for the Prologue. Leave the room. Fast forward 3 years to age 19. 6- ESCAPE (Quest-. You are woken up the Vault is in turmoil. Time to fight and Escape!. Amata gives you some picks and [10MM PISTOL]. Open your dresser and take your items. Go to the Desk and take your BB gun, ammo, and the [BASEBALL BAT]. Open the first aid kit on the wall and take the items. Enter inventory and equipt your bat and hat/suit. Ready your bat and save the game. Run out into the hallway and to the right and run towards Kendell. Attack and kill him. Then kill the roaches. Use V.A.T.S if you want. Search Kendell and take his items. Equip his security helm/armor. Save again. Continue down hallway and Butch will come out asking for help for his mother. Follow him, quickly run into the next room where his mom is under attack from 3 roaches. Kill them before they kill her. If they do, reload and try again. Search roaches and take the [VODKA] bottles on the floor. Butch will thank you and give you his [TUNNEL SNAKE OUTFIT]. If you are hurt head to the bathroom and drink or use them to heal. Save the Stims. Continue to the lunchroom and kill the 3 roaches there. Search body. Run upstairs and kill roaches fighting Officer Gomez. Enter shop with Andy and take [2 STIMPAKS] by the fallen cart. Continue down the hall and enter the room you will see 2 people talking. Save game. Follow the one guy down the hallway you will encounter 2 guards. Kill them fast they have guns. Make use of V.A.T.S. Take their stuff, continue upstairs and kill some more radroaches. You'll fight Security Chief Hannon. Take his stuff and enter room with dead mechanic on the floor. Search him and toolbox and take items. Save. Continue and enter room where Amata is being interrogated. The guard will attack. Kill him. If the Overseer attacks for some reason reload. Talk to the Overseer and threaten Amata to get his password and key. Search all lockers/desks in the 2 rooms and take the items. Continue to next research area, drink from water fountain to heal if needed. Save the stims. Search Jonas body and the 2 desks about and take all the items. Head to the room on the left and talk to Amata. Enter the back room and search the dresser and take items. Enter room next door and take items. Time to enter the Overseer door. Search the next room and take all items, then use the computer terminal to open the Secret tunnel. Go in and you'll get to the vault entrance. Note the locked door on the right. Activate the keypad and the door opens. Amata comes to talk to you but get ready, the locked door opens and 2 more guards come out. Kill them and take their stuff. Enter the door they came through and go into the north room for more stuff. Run back through the Vault and you'll find more Radroaches to kill. Head back to the vault door room. Enter your inventory and repair any items you can combine in order to save space and make your items better. Now this is going to be your permanent save game, so that way if you replay you don't have to do the prelogue again. Go ahead and save, then head to the vault exit. You will be able now to redo everything and pick your stats/skills to what you want. You should have Vault Lab uniform (+5 science- Vault utility uniform (+5 lockpick/+5 repair- your medicine bobble-head your Grognak book (you didn't read this yet right?- about 16-18 stims, radroach meat, and a bunch of misc items. Your new character you want to have the following stats. Strength: 6 Perception: 6 Endurance: 6 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 6 And TAG Repair, Lockpick, and Explosive. Its now time to begin the game. As you level up, you do not want to raise any skill above 50. With the +10 you gain per bobble-heads, plus the 40-50 skill points from books, you want to keep skills about balanced for now. You want to get lockpick and science to 45 (you get +5 from outfits-, and speech, repair and your small guns skills to 50 asap. The rest can raise after. As for perks, pick these perks at these levels. Lv2: Luck +1 Lv3: Perception +1 Lv4: Educated Lv5: Comprehension (now you can use books as you find them- Lv6: Toughness Lv7: Gunslinger Lv8: Strong Back Lv9: Commando Lv10: Finess Lv11: Endurance +1 Lv12: Sniper Lv13: Silent Running Lv14: Cyborg Lv15: Pyromaniac Lv16: Actionboy Lv17: Better Criticals Lv18: Concentrated Fire Lv19: Admantium skeleton Lv20: Grim Reapers Spirit As you find items to sell, these are the items you DO NOT want to sell to the general store. Save these items at your house. I suggest the desk and locker right by your bed..so you can sort items and rest quick. DO NOT SELL to the general stores...or use Scrap metal lunch box sensor module cherry bomb Nuka-cola Quantum Tin can Turpentine Abraxo Cleaner Pre-war books The following items you want to keep about 10 of, sell the rest Paint guns Toy cars Radscorpion poison gland surgical tubing wonderglue leather belt deathclaw hand medical brace fission battery conductor firehose nozzle pilot light lawnmower blade motorcycle gas tank motorcycle handlebars Walkthrough Part 1 (Page Top ^) ====================================== 1. SPRINGVALE ====================================== Upon exiting the vault you get 200xp and level up. Raise your lockpicking to 45 and speech to 13. For your perk, Raise luck to 7. You exit the vault into the sunshine. There is a road. Take a left and go down the hill to a abandoned rundown town. This is SPRINGVALE. Take some time and search every abandoned house for items. You'll find a safe, some cabinets and footlocker/suitcase. Search every mailbox, both postal and house. Get all the items from everything. Items of note are a gun in the safe, a copy of [PUGILISM ILLUSTRATED] and [3 FRAG GRENADES] along with other items. There is one occupied house on the north side where a woman named SILVER lives. Talk to her nicely, and try and get some caps from her, either all or part. You'll get some free caps out of it. 300+ Nice. Just to the north/ne is a larger building when you get close it will show up as SPRINGVALE SCHOOL. Get close enough for it to register on your map, but do not go there yet. Now head south towards a big weird structure just over the hill. This will be your home base of MEGATON. Lots to do here. ====================================== 2. MEGATON ====================================== South of SPRINGVALE is the junk city of MEGATON, your home base. As you approach you'll see a Robot at the gate, DEPUTY WELD. He will open the town for you. Just to the left of the entrance is a bum MICKY, who wants purified water. Give him any purified water you find, he gives you good karma for it. Now enter the city. The Sheriff is waiting for you. Talk to him but DO NOT TALK ABOUT THE BOMB YET. Your speech isn't high enough to get extra money. Talk about everything else though, but not the bomb. Head right to the 2nd house, the WATER PROCESSING PLANT. Inside is WALTER, speak to him to get a quest to fix 3 leaking pipes. 2 of them are on the ground on hills, the 3rd is actually on the roof of the CHILDREN OF THE ATOM. Fix them and return. He will now offer to buy scrap metal for a great price. At least until he dies, which he does usually during the game. - Go to CRATERSIDE SUPPLY and speak with MOIRA BROWN. Ask about the Vault suit in the back and talk about your vault life. Get the [ARMORED VAULT SUIT]. - Talk about the survival guide and agree to help. Pick getting radiated mission. Sell and buy items that you want. - Go outside and into the water by the bomb. Drink until you pass 600 rads then return to MOIRA for free items and a free (useless- perk. - Pick second mission to find food, and the SUPERDUPER MART will be put on your map. - Go to LUCAS SIMMS house, equip VAULT UTILITY UNIFORM and pick the level 50 door lock. Enter. You'll gain a level. Raise speech to 33 and pick PERCEPTION +1 as your perk. Head upstairs to back room and take the [STRENGTH BOBBLE-HEAD] and steal the [HUNTING RIFLE] on the shelf. - Find the Sheriff and save. Talk to him about disarming the bomb and reload until you pass the SPEECH check. - Find MR. BURKE in MORIARTY'S SALOON and accept his quest to get the primer. - Talk again to the SHERIFF and rat out MR. BURKE, go back to the SALOON. - While the SHERIFF talks to MR. BURKE, stand between them, ready your [10MM PISTOL] and maybe take a psycho. Save. When MR. BURKE starts to stand up hes going to shoot the SHERIFF. Enter VATS and kill BURKE as fast as you can. Reload if the SHERIFF dies. - Loot BURKE, talk to the SHERIFF. (he might have walked outside-. - Disarm the Bomb and talk to the SHERIFF again to receive your house. - Find the COMMON HOUSE and loot it dry. - Talk to LUCY WEST (check her house- and start the BLOOD TIES quest. Get the location of AREFU. - Find JERICO'S HOUSE. Inside on the floor is [GROGNAK THE BARBARIAN]. - Find BILLY CREEL'S HOUSE inside you can steal 4 [PRE-WAR BOOKS] and a couple holo-tapes, but the holo-tapes aren't useful. - Find the MEDICAL CLINIC and you can steal some useful [STIMPAK] and other items. A [HOLOTAPE] is on the table. Listen to it then talk to DOC CHURCH to start THE REPLICATED MAN quest. - Finally, stop by CRATERSIDE SUPPLY again. Get the HOLOTAPE on the table and talk to MOIRA. Sell all your excess stuff, pick up some ammo for your rifle and 10mm, and pick up the ROCK-IT LAUNCHER SCHEMATICS. You won't have much caps left, but you'll get plenty soon. ====================================== 3. SUPERDUPER MART ====================================== - Leave Megaton and head NE. Halfway to the SUPERDUPER MART you'll see a barn silo and abandoned house. Search it for [CHINESE ARMY TRAINING MANUAL] and some misc items. - In the SUPERDUPER MART parking lot you'll probably find some raiders. Search the Bodies and Nuka-cola machines. - Enter SUPERDUPER MART right door, turn right and jump counter into a small room. Loot everything and get [LASER PISTOL]. Save game. - You should level soon to level 4. Raise REPAIR to 50, and SPEECH to 41. Take the Perk EDUCATED. - Kill all raiders. Get close and either use your Bat or guns, go for head shots with your guns. Don't be afraid best to kill quick. More raiders will return as you search the area. When full with items, exit the building, fast travel to MEGATON, and empty everything in your house cabinet. Return to loot more. Take about 10 tin cans while your there also. Great items are [3 NUKA COLA QUANTUMS], [MINI NUKE], [TALES OF A JUNKTOWN JERKEY VENDER]. Activate the Protectron robot and kill it for some items. - Exit SUPERDUPER MART make sure its daytime. Go due north to a small bridge. go across and under it, there's a shelter with a armed [FRAG MINE]. disarm and take it, and loot shelter. [DUCK AND COVER] copy is here. - Go back across bridge and go west along shoreline. A small boat holds some loot. Continue west to a beach with tons of Mirelurk eggs. Loot them all for A LOT of Mirelurk meat. Go back to MEGATON, unload, rest, buy, repair, what ever. Now head to SPRINGVALE SCHOOL. ====================================== 4. SPRINGVALE SCHOOL ====================================== - There is a fenced in gate with radioactive barrels. Pick lock and enter and get the [HUNTING RIFLE] and search the FIRST AID BOX. Use rad-aways to lower your radiation level after leaving. - Head around back where 3 raiders hold up. Kill and loot the area. Enter the bottom Lower level door and kill raiders and loot area. The Ant door is here, you can't open it yet. Exit and re-enter school from another door. - Enter the school and kill all the raiders and loot everything good. Some items to make sure you get. [DUCK AND COVER] on 2nd floor Raider leader room on table. [SHEET MUSIC BOOK] on ground floor on flipped desk. A [NUKE COLA QUANTUM] on top of the cage at one of the schools entrances. - Get tunnel key off Raider leader, unlock Ant tunnel door in the basement and kill all the ants about. Loot everything. There is a [CHINESE ARMY TRAINING MANUAL] at the end of the ant tunnel under some bodies. - You'll probably hit level 5. Raise Speech to 50 and science to 37. Pick COMPREHENSION as your perk. Now you can read all those skill books. Go Rest and store at Megaton. Exit Megaton, go to VAULT 101 and head west. - You will come to an overpass highway, where a raider camp is. Kill them all, you should get a [SNIPER RIFLE] and [FLAMER] ** For some fun, at the end of the overpass is a bus at the edge. Shoot The car next to it about 7 times until it starts to burn, then get out of explosion range and watch the fireworks. **** - Head south from the overpass and you'll see a barn silo and abandoned house. Search it for a [MINI NUKE] and some other items. Now head west until you reach JURY STREET METRO STATION. ====================================== 5. JURY STREET METRO STATION ====================================== - Enter GOLD RIBBON GROCERS. Go left and step on the pressure plate that has all the arrows pointing to it. Wait for a couple explosions and a skeleton will drop from the ceiling in the corner of the room. Loot will be [MINI NUKE], [MISSILES], [TUMBLERS TODAY], and [NIKOLA TESLA AND YOU]. Loot the store and exit. - Head south through the abandoned town, and down the manhole. Loot the room at the end, finding a [PRE-WAR BOOK] and [BIG BOOK OF SCIENCE]. - Push a switch on the wall to open the 2nd level and go down. 2 raiders will come to investigate. loot the few items. - Go to the radio broadcast tower, pick the gate and turn on the power. - Now look to the SW. In the distance you'll see a church. Head there, and you'll encounter a raider camp. Careful there are boobytraps in the church. More raiders will come down the road, kill them also. Loot the church, finding [PUGILISM ILLUSTRATED], [MINI NUKE], [LYING CONGRESSIONAL STYLE], and some other items. - Go back to the metro station entrance and go in. You'll have a venture in a long tunnel system with raiders and molerats. Clear out everything [DEAN'S ELECTRONICS] on the workbench inside the station. In Brigg's office is a [LYING CONGRESSIONAL] book and [NUKE-COLA QUANTUM]. - When finished, leave the station go back to Megaton. Talk to MOIRA in the store and complete the SUPERDUPER MART quest. You'll get a food sanitizer (kinda worthless-, and pick the next quest, MINEFIELD. Now go back to JURY STREET METRO and head north to the big water tower. From there go due NE and you'll run into a gated valley where VAULT 106 is. ====================================== 6. VAULT 106 ====================================== - There might be raiders just outside Vault 106. Kill them. - Enter Vault 106 and freely loot it, killing the insane survivors. You'll probably level up to Level 6. Raise science to 45 and small guns to 34 ish. Pick TOUGHNESS as your perk. Items in the vault are the [SCIENCE BOBBLEHEAD], [NIKOLA TESLA AND YOU] hidden in a wooden box on a desk in the living quarters, [TUMBLERS TODAY] in the science area, also a [MINI NUKE] and the master keys in the living area past the science area. - Exit the Vault and save/rest. Then head directly north to an rundown house full of raiders, KAELYN'S BED AND BREAKFAST. ====================================== 7. KAELYN'S BED AND BREAKFAST ====================================== - This is a notable spawn spot, full of raiders. There is loot by the mattress-less bed. Also on the bridge/overpass due north are more raiders so kill them also. From here head NE until you see a baseball field, FORDHAM FLASH MEMORIAL FIELD. ====================================== 8. FORDAM FLASH MEMORIAL FIELD ====================================== - A place with not much importance, sometimes raiders appear here. Just continue heading NE towards the Drive-in MOONBEAM OUTDOOR CINEMA. ====================================== 9. MOONBEAM OUTDOOR CINEMA ====================================== - You will run into your first super mutants here. Be prepared. One often appears in the picnic area. On a table you'll find a [PUGILISM ILLUSTRATED]. - head east and you'll see a broken down truck, in the back another super mutant. Kill and loot the area. - Head NW, you'll see a beached boat. Nothing really on it, but due west of that is a dock that holds a bunch of ammo crates. From the dock, head NE to the rocks and you will find HAMILTON'S HIDEAWAY. ====================================== 10. HAMILTON'S HIDEAWAY ====================================== - A small dungeon, run through and kill the few raiders/creatures in it. In the raider room you'll find loot, along with [DUCK AND COVER] and a [NUKA-COLA QUANTUM]. - in the NW of the cave is a locked gate, you'll get the key to this later. - You should level up to level 7 soon. Raise Small guns to 50 and medicine to level 40 ish. Pick the GUNSLINGER perk. *************************************************************************** *************************************************************************** Break time. Eat dinner. At this point in the game you should be level 7 and have a decent amount of loot, caps, and basic weapons and armor. Your skills should be close to.. Strength: 7 (bobble- Perception: 7 Endurance: 6 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 7 Barter: 10 Big guns: 18 Energy weapons: 24 Explosives: 41 Lockpick: 52 Medicine: 40 (bobble- Melee weapon: 24 Repair: 52 Science: 55 (bobble- Small guns: 50 Sneak: 22 Speech: 54 Unarmed: 24 **************************************************************************** **************************************************************************** - From HAMILTON'S HIDEAWAY head NE and you'll see a church ahead. Head over there to HALLOWED MOORS CEMETERY. ====================================== 11. HALLOWED MOORS CEMETERY ====================================== - Careful super mutants about. Kill them, free the captive, and loot the church. You'll hear some explosions outside after a while. In the church you'll find [MINI NUKE], [DC JOURNAL OF MEDICINE], [BIG BOOK OF SCIENCE] and [KELLER FAMILY TRANSCRIPT] at the podium, and [3 FRAG GRENADES] hidden in a box - Head SE from the cemetery you'll hit a little road. Follow it (find an ammo crate at some tires-. At the stop sign go right towards a little bridge. Just before the bridge go east towards some shacks by the water. There will be some raiders and a lot of nice loot at their shacks. - Keep going east, past a billboard and locomotive. You'll reach some abandoned houses. Loot them for some stuff including [TUMBLERS TODAY] in the bathtub. - Head north to MERESTI TRAINYARD. Let it register on your map but do not worry about it. Look to the NE and you'll see some rocky hills to the NE of the train station. Head up those hills to the top, you'll find a wooden bridge across a small gorge. Go across to AGATHA'S HOUSE. ====================================== 12. AGATHA'S HOUSE ====================================== - Enter and talk to Agatha, pass a speech check to get her ammo box key and some nice ammo including a [MINI NUKE]. Talking to her some more will trigger the AGATHA'S SONG quest to find a Violin. You will also receive the location to VAULT TEC HQ. - Exit the house and leave, continue NE heading towards the town of MINEFIELD already marked on your map. On the way you'll hit a power tower with a locked gate. pick it, but there's nothing inside. Continue NE to MINEFIELD. ====================================== 13. MINEFIELD ====================================== - Careful now. There are dozens of mines about, plus a sniper. We will take out the sniper first. Approach the town until it registers on your map. Head up the hill to the left where the big water tower is. Now while sneaking go down the path on the other side which will take you right to the tower with ARKANSAS the sniper. If you sneak down right to the bottom right he won't see you due to the wall. hug the wall on the left and there will be a mine you need to pick up. the stairs are on the left. Ready your weapon of choice, run up the stairs, and find ARKANSAS and blast him. - Slowly scour the town and pick up every mine you can find. You'll get 50+ of them. Loot the town to find 4 skill books [PUGILISM ILLUSTRATED], [GROGNAK THE BARBARIAN], [TUMBLERS TODAY], [DC JOURNAL OF MEDICINE], also about are a bunch of [PRE-WAR BOOKS]. - Fast travel back to MEGATON. Talk to MOIRA in CRATERSIDE SUPPLY to finish the Landmine quest making sure you have 1 in your inventory. You'll get a BOTTLECAP MINE SCHEMATIC. You should be close to leveling to level 8. Raise medicine to 60 and explosives to 47. Pick the STRONG BACK perk. - Start the next quests with MOIRA and pick the injury quest. Take a few frag grenades to a corner and damage yourself, making sure to get a crippled limb, and under 50% damage. Talk to MOIRA again to heal and get a [ENVIRONMENTAL SUIT]. Pick the next quest to test the MOLERAT REPELLENT. you'll get a REPELLENT STICK. hint.. kill molerats with this. - Go to MORIARTY'S and talk to GOB. Speech check to convince him to help. - Go to the back room and pick the back door lock. Hack the computer terminal but don't read any info. - Talk to NOVA and speech convince her to help you with the password. - Talk to MORIARTY and speech convince him about your dad. You will now get the info to find him in GNR. Heal up, shop, time to head out. - Exit MEGATON and head left around the city. In the back you will find 3 molerats, kill them with the REPELLENT. Search the big rock for a stash including a [SNIPER RIFLE]. The rock has 3 little dead trees around it. - Head back to SUPERDUPER MART. Go east and you'll come to a large building beside the water with a north ramp. 3 raiders are across the water. If you swim across the water, 2 super mutants will spawn at the large building to fight the raiders. Kill the raiders, then shoot across and kill the super mutants. Some ammo crates are near the raiders. Loot them all (swim back across to loot mutants-. On the east bank by the huge statue is the FARRAGUT WEST METRO STATION. ====================================== 14. FARRAGUT WEST METRO STATION ====================================== - Not much around here that you haven't already taken care of. Enter. ====================================== 15. FARRAGUT WEST STATION (tunnels- ====================================== - Enter the station and proceed to the room with the PROTECTRON. Loot it and activate the PROTECTRON, and kill it when it activates. Continue on to the fenced in ghouls. Enter the control room opposite and loot, and get the laser pistol. Use the console to turn on the gas test. Safe has [NIKOLA TESLA AND YOU] - Open the gate and fall back letting the ghouls rush you. kill them. Now back up and shoot the gas area with the laser pistol. (shooting it with the ghouls doesn't give you experience-. Continue on. Bottom room has 4 [MISSILES], [US ARMY FLAMETHROWER MANUAL], and [3 PRE-WAR BOOKS]. Exit into TENTLEYTOWN/FRIENDSHIP STATION. ============================================== 16. TENTLEYTOWN/FRIENDSHIP STATION (tunnels- ============================================== - This tunnel is in 2 part. South goes to DC. We want to go north first. - Kill the ghouls/radroaches and loot area. Some items north side are [NUKA-COLA QUANTUM] upstairs, [LYING CONGRESSIONAL STYLE] on shelf, [GROGNAK THE BARBARIAN] in office on shelf, [LASER RIFLE] on mercenary body. North exits to FRIENDSHIP HEIGHTS. - South area has some more foes and loot and the exit to CHEVY CHASE NORTH. Exit the north side first into FRIENDSHIP HEIGHTS. ====================================== 17. FRIENDSHIP HEIGHTS ====================================== - Just above the Metro entrance a bunch of Raiders has made a home. Take them out and loot their area. Once all areas are looted re-enter the TENTLEYTOWN/FRIENDSHIP STATION and go all the way south and exit to CHEVY CHASE NORTH. - Prepare yourself before exiting CHEVY CHASE NORTH. Going to be a wild fight. ====================================== 18. CHEVY CHASE NORTH ====================================== - Don't worry about looting now, this is going to be fast and furious for a bit. After exiting head South towards a hole in the ground. 2 mutants will emerge on the right side. Kill them and loot. - LIONS PRIDE PLATOON will be on the other side, readying an assault. Talk to them but follow them down the alley. On the way there is a dead Brotherhood member on a bed. Take their armor/items. Continue around the corner. - You can do 1 of 2 things. stand back and let them fight, or rush ahead and take down as many mutants as possible to get experience. The Platoon will go through the school ahead killing the mutants. On the other side of the school is the GNR square where mutants are attacking the GNR building. Kill as many as you can. - At the fountain is a dead Brotherhood member with a [FAT MAN] and 8 [MINI NUKES]. Ready this weapon. Soon over by the bus wall, a BEHEMOTH mutant will break through. Take him down as fast as possible. 2 MINI NUKES will usually kill him. If your first shot knocks him down you might want to save the 2nd nuke and rush him with a powerful gun and shoot. Once its dead, backtrack and loot everything. Go to the GNR door and use the intercom to enter. ====================================== 19. GALAXY NEWS RADIO (GNR- ====================================== - Should be close to leveling up to level 9. Raise explosives to 50, sneak to 41, and pick COMMANDO as the perk - Enter and loot building. Head upstairs and Talk with THREE DOG who will help you if you help him. (help with his task-. He gives you the GALAXY NEWS RADIO quest. Grab the [BIG BOOK OF SCIENCE] off the desk and head out the back door and down the rubble to DUPONT CIRCLE. Kill the ghouls and for fun blow up the 2 Bus's here. - Do not go down into METRO JUNCTION, instead walk down the street and enter the small door to COLLAPSED CAR TUNNEL. ====================================== 20. COLLAPSED CAR TUNNEL ====================================== - A short area, kill the ghouls about then have fun and blow up a bus. There are 2 exits, exit the south exit to the real DUPONT CIRCLE. You only want to register it on your map. Take a right and enter DUPONT CIRCLE STATION. Walkthrough Part 2 (Page Top ^) ====================================== 21. DUPONT CIRCLE STATION ====================================== - Head in, you'll find a room with a PROTECTRON. Activate it and kill it take its loot. On the table is [LYING CONGRESSIONAL STYLE]. kill raiders and loot. Follow tunnel to the end and enter METRO CENTRAL. ====================================== 22. METRO CENTRAL ====================================== - METRO CENTRAL has 5 exits. Bottom level DUPONT CIRCLE STATION north, MUSEUM STATION south. Middle level FOGGY BOTTOM west and FREEDOM STREET STATION east. Top level PENNSYLVANIA AVE/METRO CENTRAL - Kill all the ghouls about and freely loot everything. There is a [DEAN'S ELECTRONICS] near the Foggy exit. [PUGILISM ILLUSTRATED] in locked room near MUSEUM STATION. - Exit the top level PENNSYLVANIA exit so it registers on your map (METRO CENTRAL-. heal/buy/sore if you want. Re-enter and head down to the bottom south and enter the MUSEUM STATION. ====================================== 23. MUSEUM STATION ====================================== - These tunnels run under the Museum areas. METRO CENTRAL north, ANACOSTIA CROSSING STATION south, MUSEUM OF TECHNOLOGY east and the MUSEUM of AMERICAN HISTORY west. Clear and loot the area, you'll find [CHINESE ARMY TRAINING MANUAL] near the MUSEUM OF HISTORY and GROGNACK THE BARBARIAN near the METRO CENTRAL exit. Time to head east to the MUSEUM OF TECHNOLOGY and the MALL. ====================================== 24. THE MALL ====================================== - Oh boy, here we are. The MALL turned into a bunker complex for super mutants. If you want battle, here it is. Super mutants everywhere. The MALL runs a great distance, lined with museums and buildings and a few other areas. We will come back here often. For now, dodge and cover and pick off the super mutants in your area. Loot them. Enter the MUSEUM OF TECHNOLOGY next to you. - You should reach level 10 here. Put SNEAK to 50 and UNARMED to 43. Pick FINESS as your perk. ====================================== 25. MUSEUM OF TECHNOLOGY ====================================== - First off, lets clear this building. Go through and eliminate every foe in the building, then we can loot it. - There are a lot of things to do in the Museum. First by checking the Museum info terminals you can find one that has a 000 message from PRIME to JIGGS. This starts a quest. 3 other Info terminals have codes you can input. Do all 3 right you'll get a safe password for the security office and special event to get a great weapon. The safe has the key for the weapons locker in the Planetarium. code 001 is 019 code 002 is 053 code 003 is 113 - In one of the bathrooms a toilet is rigged with [MICRO FUSION CELLS], you can take them out of the reservoir. - [NUKA COLA QUANTUM] in the planetarium, [NIKOLA TESLA AND YOU] atrium 2nd floor. 3 [STEALTH BOYS] on display. - Take the ANTENNA DISH from the moon lander to continue with the GNR quest - In the room with the large 3 story rocket.. the stairs have 2 hidden areas which you can access by walking on the narrow ledge along side. A sleeping bed and [GUNS AND BULLETS] - Some fun things to do. You can watch the Planetarium show which is cool. You can take the VAULT tour and click on the show activation buttons. When ready leave the MUSEUM and fast travel to JURY STREET METRO. Search the diner for the body of PRIME who has great loot plus the named weapon [XUANLONG ASSAULT RIFLE]. Head to MEGATON heal, sell, and then go back to the MUSEUM OF TECHNOLOGY at the Mall. - Head north across the Mall to the SUPER MUTANT BUNKER. A tripwire is on the path down. Enter the BUNKER ====================================== 26. SUPER MUTANT BUNKER ====================================== - The BUNKER has a few super mutants in it, along with some tripwires. A copy of [DUCK AND COVER] is inside. Exit the bunker on the other side killing all super mutants around. There is a chance some dead Brotherhood soldiers are about loot them for their POWER ARMOR and TAGS. - Head NW to the MUSEUM OF HISTORY where you'll encounter WILLOW, a ghoul on patrol outside. Enter the MUSEUM. ====================================== 27. MUSEUM OF HISTORY ====================================== - Enter the Museum there is a [NIKOLA TESLA AND YOU] on the floor in the bathroom. Enter the LOWER HALLS on the left. - Like normal kill all the bad ghouls. There are tons of loot you want to pick up. Lower level. LINCOLN'S DIARY in a display case, [DC JOURNAL OF MEDICINE] and [NUKA COLA QUANTUM] in the kitchen 1st floor. LINCOLN'S HAT, ACTION ABE ACTION FIGURE, JOHN WILKES BOOTH POSTER, CIVIL WAR DRAFT POSTER 2nd floor. LINCOLN'S VOICE, ANCIENT LINCOLN COIN COLLECTION, LINCOLN'S REPEATER, [CHINESE ARMY TRAINING MANUAL] When you get the chance just store all the Lincoln items at your house except the LINCOLN REPEATER which will be a addition to your guns. - Now exit into the lobby area and enter UNDERWORLD. ====================================== 28. UNDERWORLD ====================================== - UNDERWORLD is the Ghoul home. Its a nice little area where you can rest, eat, buy and sell. As you enter UNDERWORLD, WINTHROP will greet you. With a successful SPEECH check you can learn more on the Android you are looking for, and he should give you a new holotape. You can also sell him 5 scrap metals for items. - Enter the CHOP SHOP clinic and talk to DR. BARROWS. Pass a speech check and you'll learn that PINKERTON in RIVET CITY has the skill to work on Androids. - Talk to REILLY, but she's in a coma. Talk to DR. BARROWS and pass a speech check to wake her. He will give you directions to REILLY'S RANGERS. Talk to REILLY all options and get BOX CODE, BETTER DIRECTIONS to REILLY'S RANGERS, the REILLY's RANGERS QUEST, password to the Rangers Compound, directions to the HOTEL, and location of THEO'S BODY. - Enter WINTHROP's room next to the clinic and hack the computer to unlock the safe (level 100-. Loot it for some caps. - Talk to MR. CROWLEY to start YOU GOTTA SHOOT'EM IN THE HEAD quest. Start talking to other inhabitants to learn the real reason MR. CROWLEY wants them dead. Talk to and pass speech checks with PATCHWORK, DR. BARROWS, WINTHROP, CAROL, AHZUKHAL, and TULIP. Talk more with TULIP and get the book PARADISE LOST. You can buy a RAILWAY SCHEMATIC from her. Now go back and talk to MR. CROWLEY to learn the real reason he wants them dead. Get an extra 100 caps. - Exit the UNDERWORLD and head to the WASHINGTON MONUMENT. ====================================== 29. WASHINGTON MONUMENT ====================================== - Head to the entrance to the WASHINGTON MONUMENT and pass the BROTHERHOOD guards. Before heading up, jump the broken window and go around back for a [MISSILE LAUNCHER] and 8 [MISSILES]. Go upstairs and insert the ANTENNA DISH. Don't head back to THREE DOG yet. Head back to MEGATON and rest/sell/repair. Time to do more outdoor areas. Head to FARRAGUT WEST METRO CENTER. - Head SE along the Waterline. You might run into some raiders. Not far down the way you'll encounter a supermutant and some centaurs with a captive in his tent. Free the captive, also a [KEELER FAMILY TRANSCRIPT] is on the table, and in one of the truck trailers a [PUGILISM ILLUSTRATED] You can blow up the truck cabs afterwards. BOOM! - Farther SE you'll see a Mirelurk and some Radroaches. When you approach the couple egg bundles by the water 3 more Mirelurks will spawn. You may level up close to this time.. Raise Unarmed to 50 and Energy Weapons to 45. Pick ENDURANCE +1 as your perk. - Go SW to the ANCHORAGE MEMORIAL and enter. There are multiple entrances. ====================================== 30. ANCHORAGE MEMORIAL ====================================== - The MEMORIAL consists of 3 areas connected to a 4th area, the FACILITY BAY. Lots of Mirelurk's about. Go about and kill them all then loot the facility. There are 3 things to watch out for. 1- Locked safe in the Facility area clinic. Codes are hidden behind a Nuka-cola machine. Open the safe from the terminal and inside are [DEAN'S ELECTRONICS] and a door part to fix a utility door in the north of the Service area. 2- Behind the Broken Utility door are [THE TENDERIZER] sledgehammer, the ANCHORAGE STASH KEY (which unlocks a secret door in a refrigerator in the Service area, a [NUKA-COLA QUANTUM], a holotape (useless-, and a [US ARMY FLAMETHROWER RECIPES]. 3- A refrigerator with a secret compartment requiring the ANCHORAGE STASH KEY. Inside is some caps and a holotape (another useless one-. a 5 PERCEPTION is needed to see the secret compartment. - Other loot in the area are [DC JOURNAL OF MEDICINE] in the Facility clinic area and 3 [PRE-WAR BOOKS] in the same section. Once finished, exit the MEMORIAL and head SE back over to the road, and continue south along the water. You'll see a little door in the side of the wall, this is the TEPID SEWER you want to enter. ====================================== 31. TEPID SEWER ====================================== - This area is home of Molerats and Raiders. Use your REPELLENT stick to kill enough molerats to achieve your WASTELAND SURVIVAL GUIDE quest (10 total-. Then clear out the area like normal. In the subway area you will encounter ROCKSALT, a named raider. Careful there are landmines between you and his bunker wall. As normal, kill everything, and loot everything. - USE the key off ROCKSALT to unlock other areas. You'll find [DEAN'S ELECTRONICS], POWER FIST, and 2 [PRE-WAR BOOKS] in the tunnels. Exit the tunnels on the other end into GEORGETOWN WEST. Just register it on the map and fast travel back to MEGATON. You might have to kill any enemies nearby so you can fast travel. - Head back to MEGATON and talk to MOIRA in CRATERSIDE SUPPLY to complete the molerat quest. Now accept the Mirelurk quest. Head back to ANCHORAGE MEMORIAL and re-enter, going down to the egg section and putting the item in the egg. DO NOT KILL ANYTHING ON THIS TRIP. Return back to MOIRA and finish up the Mirelurk quest. Start the last level of the quests and pick the History choice, which will have you going to RIVET CITY. - Fast travel back over to TEPID SEWER and the building right south of it is DUKOV'S PLACE. Head in there. ====================================== 32. DUKOV'S PLACE ====================================== - Talk with DUKOV and by talking about MR. CROWLEY you can pass a speech check and get the location of FORT CONSTANTINE. You also learn a little about the group of thieves and what the keys are for. You can get his key by either pickpocketing it or passing a speech check to get him to hand it over. - Upstairs in the bedroom is a [NUKA-COLA QUANTUM] and a [PUGILISM ILLUSTRATED]. - Fast travel to SUPERDUPER MART and head south towards GRAYDITCH. **************************************************************************** **************************************************************************** Ok doing good. Your characters skills should look something close to this.. Strength: 7 (bobble- Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 7 Barter: 10 Big guns: 24 Energy weapons: 45 Explosives: 52 Lockpick: 56 Medicine: 64 (bobble- Melee weapon: 28 Repair: 58 Science: 59 (bobble- Small guns: 52 Sneak: 52 Speech: 58 Unarmed: 56 **************************************************************************** **************************************************************************** ====================================== 33. GRAYDITCH ====================================== - The town is filled with FIRE ANTS. They can breathe fire so don't let them get close. The Ant warriors are armored good also. Go about and kill all that you can about town. - You want the start of the THOSE! quest. If you haven't already talked with BRYAN WILKS, search about SUPERDUPER MART and surrounding area until you find him. Sometimes he gets stuck and just stands there. You can pass a couple SPEECH checks in order to calm him and get his stash key. - Search the Dumpster behind the Diner for a stash of loot. - Find BRYAN WILKS in the PULOWSKI PRESERVATION SHELTER near the Diner. Search the houses in the area to find his dead father and the shack key. Let Bryan know his fathers dead, and search the shack nearby to find the close location of MARIGOLD STATION. Finish clearing out the city. - You should level to 12. Raise Energy weapons to 50 and Barter to 27. Pick the SNIPER perk. Now head over to MARIGOLD STATION and enter. ====================================== 34. MARIGOLD STATION ====================================== - Enter and start killing ants. On the first mezzanine enter the manager/ ticket booth and you'll find a holotape. The key is in a firehose case later on. Items you can find in the tunnels are [RIPPER] and [NAUGHTY NIGHTWEAR] which grants +10 speech bonus. Taking the NIGHTWEAR will cause a NPC LUGNUT to appear and want it. Just kill him. - Head all the way east down the tunnel to the FALLS CHURCH exit. Exit to register the area on your map. Before you go back in, there are 2 Brotherhood soldiers being assaulted by super mutants. Kill the super mutants. DO NOT TALK TO THE SOLDIERS. By the metro entrance is a table with some loot, and a bed. Re-enter the MARIGOLD station and continue with the ant quest. - Talk to DR LESKO about his experiments. Ask for "Serious incentive" and you can get a great lab coat later (+10 science, +20 rad resist-. Near the Queen is a [BIG BOOK OF SCIENCE] and [NUKA-COLA QUANTUM] - Kill the Guardians, kill the Queen, kill the Protectron. Hack the terminal and release the pulse and destroy the mutagen. Dumb hack doctor. Return to DR LESKO and SPEECH check him to get your reward. Pick the ANT MIGHT reward which grants +1 strength and +25 fire resist. You also get his old lab coat. Make sure you keep the QUEEN PHEROMONES. - Return back to GRAYDITCH and talk to BRIAN WILKS and agree to find him a home. He will mention VERA in RIVET CITY. - Fast travel to DUKOV'S PLACE and head south. You will encounter a small Raider camp. Kill and loot. A copy of [DUCK AND COVER] is there. Keep going south hugging the river. You'll hit a rubble building with Super mutants waiting. Rush and kill them. Head due east and you'll find the IRRADIATED METRO. Right next to it is a small ACCESS HALL door. Enter and go up the stairs, half way up is a trapped shotgun pressure plate. At the top is a door that leads out to a connection walkway with 2 Super Mutants. Kill fast. Go back down. - Start angling SE towards RIVET CITY. You'll encounter a Super Mutant fort on a hill on the left. Kill and loot, you'll find a [LYING, CONGRESSIONAL STYLE]. Continue SE towards RIVET CITY. Before entering RIVET CITY continue east to discover ANACOSTIA CROSSING. Go back and climb the entranceway to RIVET CITY. CARLOS sits on the top, you can give him PURIFIED WATER in exchange for Karma boost. Activate the Intercom and walk across the extended bridge to RIVET CITY. ====================================== 35. RIVET CITY ====================================== - Equip your Speech boosting outfits. There is a lot to do in RIVET CITY. Since there is so much to do I will only tell you what to do. The order is up to you. - Over the bridge talk to HARKNESS. Jump down NE on the deck and take the couple loot items. Continue E/NE to the stairway and go up to the Flight deck and enter the BRIDGE TOWER. - Go up stairs to sleeping quarters. Exit both side doors getting loot items on catwalks. Go up stairs again to armory level and again exit the side doors and loot items on catwalks. Go up stairs to top level. MR. LOPEZ will be here going to jump. SPEECH check and stop him. ** Save. Fun thing is to jump off the ship. You can actually survive if you hit deep water below. ** - Go back down to the main stairway and go down 1 level to Upper Deck. Enter the door and proceed down the hallway. You can pick the doors and search if you want. At the Next intersection go left and the first door is the clinic. Go down and pick DOCTOR LI's room. Inside are 1,3,5 [PROJECT PURITY HOLOTAPES]. Exit and enter the Science lab door. - Get the [INTELLIGENCE BOBBLE-HEAD] on the table. Talk to ZIMMERMAN about the Android and accept his plan. DO NOT show him the Circuit if you have it. - You should level up soon. Raise Barter to 49 and pick SILENT RUNNING as your perk. Now go back out the same door to UPPER DECK and go straight past the clinic. On the left is the Hotel with VERA WETHERLY. Talk to her and let her know about BRYAN. She will take him in. - Talk to BANNON in the MARKET area. Agree to help him find info on SEAGRAVE. Go to SEAGRAVE'S room and pick it, getting the INCRIMINATING DISK and go back to BANNON. Then go to CHIEF LANA DANVERS in the Bridge Tower and show her. Then go back to BANNON and receive a [DEATHCLAW GAUNTLET SCHEMATIC]. Make one as soon as possible for tough armored foes. - MEI WONG. give her 25 caps for buying a gun, she will give you the location to TEMPLE OF THE UNION. - Talk to BELLE BONNE in the Muddy Rudder bar at the bottom stairwell. She will give you info to go to the Broken Bow section. - Talk to SEAGRAVE HOLMES he will give you info on the city history to go to the Broken Bow section. - Leave RIVET CITY. There are a few things to do first.. 1- Fast travel to GRAYDITCH and let BRYAN know he can go to RIVET CITY. 2- Go next door to the shack and talk to DR LESKO. He will buy your ant nectar. 3- Fast travel to GNR and talk to THREE DOG. He will thank you and give you the stash key to the cell in HAMILTONS HIDEAWAY. 4- Fast travel to HAMILTONS HIDEAWAY and go to the NW area and loot the cell. [GUNS AND BULLETS], [MINI NUKE], [STEALTH BOY]. Save before searching the lockers, you might get POWER ARMOR/POWER HELM. - Bring your purified water stash and go back to RIVET CITY and give them to Carlos for some Karma gain. Now head towards the BROKEN BOW section swimming under water through the entrance. Kill any enemies. You will find PINKERTON in his laboratory. Careful some booby traps are on the way. In the lab are [DEAN'S ELECTRONICS], [BIG BOOK OF SCIENCE], and a [DC JOURNAL OF MEDICINE] under some x-rays. Talking to PINKERTON will give you the true info on the ANDROID and the True History of RIVET CITY. - Head back to RIVET CITY and talk to HARKNESS. Show him the proof that he is an Android. Ask him about DR ZIMMER and suggest you kill ZIMMER for him. He will give you his [A3-21 PLASMA RIFLE]. Go to the Science Lab and inform ZIMMER that you found HARKNESS. He will reward you with the perk WIRED REFLEXES. When you get out of conversation mode, whip out your gun and kill both ZIMMER and ARMITAGE. Report back to HARKNESS. - Go back to MEGATON and report to MOIRA and complete the RIVET CITY History quest. Take up a new quest, The Technical quest which gives you the location of ROBCO FACILITY. When ready fast travel to KAELYN'S BED AND BREAKFAST and head north to the river. You'll see a Dock with some loot on it. Directly west is a [NUKA-COLA QUANTUM] bottle sitting on top of a wooden buoy. Head SW up to the wooden shack and overpass. Go up the overpass to AREFU. ====================================== 36. AREFU ====================================== - Approach EVAN KING and talk to him about the town problems. He will have you enter all 3 houses to check on the residences. The West's are dead. Lockpick EVAN KING'S house and enter getting the [REPAIR BOBBLE-HEAD]. Talk to EVAN KING again and he will give you some locations of where the "Family" might be. - Leave AERFU and go West along the shoreline you'll see a huge grounded boat with some missile ammo boxes. Head north across the water following the overpass. You'll come up to the NORTH SENECA STATION. ====================================== 37. NORTH SENECA STATION ====================================== - On the east side of the station is a grocery store. Enter and loot and kill the few radroaches there. - You should be leveling up soon to level 14. Raise SMALL GUNS to 60, BARTER to 60, and EXPLOSIVES to 60. Pick the CYBORG perk. Enter the MERESTI SERVICE TUNNEL. ====================================== 38. MERESTI SERVICE TUNNEL ====================================== - Make sure you have your full stock of [SUGAR BOMBS] when you enter the Metro. Its not that big a area. You'll meet up with a couple Ghouls MURPHY and BARRETT. Murphy will want to buy [SUGAR BOMBS] which he can make into [ULTRAJET]. A Speech check will double his asking price. - Be careful in the tunnels, not a lot of foes, but a lot of traps of all types. You'll quickly reach a guard post where you can use a SPEECH check to get through. On the other side is the door to MERESTI METRO STATION. A [TUMBLERS TODAY] is on the table at the guard outpost. ====================================== 39. MERESTI METRO STATION ====================================== - This is the "Family" base. There is an exit to the MERESTI TRAIN YARD. There is a [MINI NUKE] on a platform near the workbench you have to shoot or blow it down. [LYING CONGRESSIONAL STYLE] is under a box on top of a train carriage. You have to drop down to it. - You want to steal VANCE'S key, because [VAMPIRE'S EDGE] is in a locked box that the key goes to. Keep trying until you succeed. Talk to VANCE and succeed 2 SPEECH checks to find out about IAN WEST and then go back and succeed a SPEECH check to get IAN WEST To return to AREFU. Talk to VANCE again and persuade him to accept [BLOOD PACKS] in exchange of protecting AREFU. Then let him know IAN WEST'S decision and he will reward you with a SHISHKEBAB SCHEMATIC. - Return to AREFU and let KING know the outcome of the event. Talk to the inhabitants for minor loot and map areas. Go to the now open Shack at the start of the ramp and enter ALAN's place and steal the [PUGILISM ILLUSTRATED] off the desk. Return to VANCE to learn the HEMATOPHAGE perk and exit back to NORTH SENECA STATION. Head due north and over the hill you will see a small town with a huge Bob's Big boy-like statue in it. This is PARADISE FALLS. Head there. ====================================== 40. PARADISE FALLS ====================================== - This is a Slaver base, and Slavers are bad! Unless your playing a bad guy, time to kill! Kill the 2 Slavers at the entrance to the base. Head around and FORTY the slaver will come out. Kill him. SAMMY the child slave is off to the left behind some cars, he will ask you to save the other children, and you'll get the RESCUE FROM PARADISE quest. FORTY has a key you want. - Enter the compound and eliminate all the slavers. Loot the compound for many items especially in the Gun shop. Some items about.. [POWER FIST] in a trashcan in the slaver barracks, [PRE-WAR BOOK] in the adult slave house, [SPEECH BOBBLE-HEAD in Eulogy's pad, along with 5 [NUKA-COLA QUANTUMS] hidden behind his stairs. - Unlock the slave pens and free the slaves. Talk to SAMMY on the way out. - You should level up to 15 near this point. Put 70 lockpick and 75 science and pick the PYROMANIAC perk. - Head out of town and go south then east around town. Directly east is a big hill of rocks. Go to the right and you'll see an abandoned house. In it is a [DUCK AND COVER]. Go NE up the hill to GERMANTOWN POLICE HQ. Kill all the Super mutants outside, but do not go in yet. Fast travel to MOONBEAM OUTDOOR CIMENA and head South East to the town of BIG TOWN. Walkthrough Part 3 (Page Top ^) ====================================== 41. BIG TOWN ====================================== - Enter and learn from the guard that some people have been taken by Supermutants. Talk to the town inhabitants to learn about the hostages and get the quest BIG TROUBLE IN BIG TOWN. There is a [DC JOURNAL OF MEDICINE] in the clinic. - Enter the clinic and perform surgery on TIMEBOMB to heal him and talk to him afterwards. Time to rescue the hostages. Fast travel back to the GERMANTOWN POLICE HQ and enter through the back door (side door is locked level 100-. ====================================== 42. GERMANTOWN POLICE HQ ====================================== - Like most areas, kill all the enemies. Watch yourself some mines and traps are about. Clear the 1st floor then the ground floor. You'll find RED in a jail cell. Talk to her and have her stay there while you go and find SHORTY. Go to the basement clearing that and talk to SHORTY. Have him follow you and go back to RED. Now have them both follow you outside, and fast travel back to BIG TOWN. - There is nice loot in the station. 1st floor: [DC JOURNAL OF MEDICINE] Ground floor: [LYING CONGRESSIONAL STYLE], [PRE-WAR BOOK], Basement: [FATMAN] behind locked door, [NUKA-COLA QUANTUM] in kitchen area, and [TUMBLERS TODAY] on a shelf. - Back at BIG TOWN, everyone will be happy. But mutants are coming. Talk to RED. There will be 4 Super Mutants coming. Decide if you can take them on your own or train the town with skills. Go to the bridge leading to town and wait for the Super Mutants to come and kill them. - Return to everyone and they will thank you. Talk to TIMEBOMB and he will give you his Lucky [8 BALL] which gives you +1 LUCK. - Fast travel back to the GERMANTOWN POLICE HQ and now head NE. You will see some orange boxcars at the top of the hill. There are a few Raiders there, and a [DUCK AND COVER] with their stash. - Continue NE and you will see a huge powerstation. Go over there and find the MDPL-13 POWER STATION. ====================================== 43. MDPL-13 POWER STATION ====================================== - Enter the smaller SUBSTATION building. Inside are a few items including [NUKA-COLA QUANTUM] and a [RAILWAY RIFLE SCHEMATIC]. Exit and head to the larger plant building. Inside are a bunch of Ghouls and [FISTO!] which is in the office upstairs. - Head NW towards a barn and silo. A SCAVENGER holds up in the barn. Stand at the silo and look north. Theres a hill. On top of the hill is a couple bodies and a [US ARMY FLAMETHROWER RECIPE]. Go back down to the barn. - Head SW over the road you'll see a little door in the hill. Enter and kill some dogs. At the tunnel end is a couple bodies with a laser weapon. - Now head NW into the ruins of the RECLINING GROVES RESORT HOMES. ====================================== 44. RECLINING GROVES RESORT HOMES ====================================== - A bunch of mostly abandoned buildings. A few things.. one of the east houses has a [TALES OF A JUNKYARD VENDOR]. - Continue going NW until you hit the MONTGOMERY COUNTY RESERVOIR. You'll see a big water tower just east of it. Kill the Raiders there and loot. There is a little barn to the NW with a few ammo crates. Just west of that is a little corrugated shed with some ammo crates. - You should be leveling to level 16 soon. Raise small guns and energy weapons to 70, and explosives to 67ish. Pick ACTION BOY as your perk. - Look to the NE and you'll see a huge broadcast tower. Go there and you'll find the BROADCAST TOWER LP8. ====================================== 45. BROADCAST TOWER LP8 ====================================== - Not much here but turn on the Broadcast tower so Radio signal SIGNAL ECHO FOXTROT (SEF- is on. To the NE at the base of the cliff you'll find a sewer chamber. Inside is a safe and a [BIG BOOK OF SCIENCE] - Next place is a little tough to find. Head North and you'll see a huge plateau of rock in the distance. Head to the mountain, and go left (west- around the base. Hug the wall and on the NW side of the mountain is a small path straight up. Head up and find the hidden grove of OASIS. ====================================== 46. OASIS ====================================== - Approaching the entrance to OASIS, TREEFATHER BIRCH will say he has been waiting for you. Follow him into OASIS and approach him at the wooden circle structure. He will continue talking and say you have to meet the One. Agree and stand near the BASIN OF PURIFICATION in the center of the circle. After a long boring ritual you can drink from the BASIN and zone out, awakening in the GROVE. - Talk to the living tree in front of you, HAROLD. He will ask you to kill him. Agree. Now go back into Oasis and talk to Everyone. Make the SPEECH check with SAPLING YEW so you can get an item afterwards. Acquire the SAP and LINIMENT then ask for the key to the fenced door. - enter and kill everything of course. Enter the big pool and swim under- water to the next area and go through the door. To the left is a alcove with [DC JOURNAL OF MEDICINE], [STEALTH BOY], and some other items. Further on there will be a pool on the left with a [MINI NUKE] on the bottom. - Further will be some bodies with [CHINESE ASSAULT RIFLE], [STEALTH BOY], and some misc loot. Continue on to the beating heart of HAROLD. Destroy it and receive the BARKSKIN perk which gives +5 damage resist. Continue on through the door to the DAMP CAVE. Going through you'll find some skeletons and items, like [SNIPER RIFLE], and [NUKA-COLA QUANTUM] and other loot. Swim underwater out of the area and back to dead HAROLD. - Talk to the person at the dead tree, and find SAPLING YEW to get the YEW'S BEAR CHARM. (+10 speech-. Go ahead and leave OASIS. - Head back left around the mountain. Continue to the south side and there is a path up through an arch up into the mountain. Going up will take you to a depression with a random encounter. The path branches left and right, take it right (east-. The next area is on top of the SE part of the mountain. You can get there from the east side. You know your close when you see barricades and a wooden bridge. Its SE of OASIS. The CLIFFTOP SHACKS. ====================================== 47. CLIFFTOP SHACKS ====================================== - The shacks are home to some Super Mutants. They hold 2 hostages. Kill them all and loot everything. You'll find [GROGNACK THE BARBARIAN], a [PUGILISM ILLUSTRATED], and [BOARD OF EDUCATION] a named Nailboard weapon. - Sometimes random spawn will be here, fighting each other. From the shacks, you want to head SE over a hill or 2, and you'll get a weird radio signal, and your rad meter will start acting up. Soon you'll come to a crashed spaceship which has taken out a house. Search the spacecraft for the great [ALIEN BLASTER] and about 120 [ALIEN POWER CELLS]. Use this weapon sparingly, its powerful but limited ammo. - Head east/south east down the hill and past the bridge and you'll run into GREENER PASTURES DISPOSAL SITE. ====================================== 48. GREENER PASTURES DISPOSAL SITE ====================================== - Put on your radiation suit or use a rad-x. There are 3 places to go. First enter the large building office where some loot and the [AGILITY BOBBLE-HEAD] and a [NUKA-COLA QUANTUM]. - Outside, NE is a shack/container and inside holds more loot, including a [RADIATION SUIT] and [DC JOURNAL OF MEDICINE]. Head south to a truck cab and in the container box is another [RADIATION SUIT] and a [BIG BOOK OF SCIENCE]. - Now head north and you'll see a road going north. Follow the road until you reach a raider inhabited barn and fallen silo. Kill the raiders and loot the area, finding [MINI NUKE] and [DEAN'S ELECTRONICS]. - From the barn head east over the hills you will see a city. Before that, just on the east side of the hills is VAULT 92. ====================================== 49. VAULT 92 ====================================== - You'll enter the Vault and a table holds some loot. To the left is another table with a holotape and more loot. Clear out the main level of weak bloatflies, and there will be doors to the REACTOR (north-, SOUND AREA (east-, LIVING QUARTERS (west-, and OVERSEER OFFICE (south-. In the supply area are loot and [TALES OF A JUNKYARD VENDOR]. - Go down to the reactor levels, there are types of MIRELURKS about. Kill them all, only misc loot about. - Enter the OVERSEER OFFICE area, get [PRE-WAR BOOK], [DUCK AND COVER], [LASER RIFLE], and [STEALTH BOY] - Enter the SOUND TESTING AREA and clear enemies. Loot to look for are [NIKOLA TESLA AND YOU], [SOIL STRADIVARIUS] quest item, [STEALTH BOY] and 3 [PRE-WAR BOOKS]. - Lastly enter the LIVING QUARTERS and clear enemies. Loot and look for [DC JOURNAL OF MEDICINE], [SHEET MUSIC BOOK] quest item, and [NUKA-COLA QUANTUM]. - Head out of the Vault and fast travel to AGATHA'S HOUSE. You can give her the SOIL STRADIVARIUS for experience and her radio frequency. Now give her the MUSIC SHEET and she will give you the BLACKHAWK .44 pistol. - You should level up to level 17. Raise SNEAK, UNARMED, and EXPLOSIVES to 70. Raise MEDICINE and SCIENCE to 80. Raise BARTER to 68. Pick BETTER CRITICALS as your perk. - Head to MEGATON and heal/rest/sell. You are going to fight DEATHCLAWS next so get ready. Grab all your FRAG MINES, and if you want, big weapons. We will have good target practice on them. Missile launchers, Mini guns. Or your weapon of choice. But definitely Mines. If you have any Bottlecap mines bring those for the sewers. When ready make sure its daylight and head back to VAULT 92 and go east towards OLD OLNEY. ====================================== 50. OLD OLNEY ====================================== - All right.. DEATHCLAWS! Time to kill some giant lizards! Deathclaws are very fast, their attacks ignore armor, and are tough to kill. The easiest way is to simply lay a line of mines a little apart and just let them run through the mines crippling their legs. Then kill away. Good time to use big guns at the crippled DEATHCLAWS. Go through the streets of OLD OLNEY and kill them, there is about 7. There is minor loot on some bodies about town. There are 2 entrances to OLNEY SEWERS. - Enter the sewers. More Deathclaws about. Bunch of loot about including [FAT MAN], [MISSILE LAUNCHER], [DUCK AND COVER], [NUKA-COLA QUANTUM], and [PROTOTYPE POWER MEDIC ARMOR]. Behind a level 100 locked door is a [MINI NUKE] but you can't pick that yet. - There is a PROTECTRON in a room but its useless against Deathclaws. Go ahead and activate it, and just kill it for its loot. - Leave the sewers and head east out of the city. You'll see a pond where some Mirelurks will pop up. Kill them and loot their eggsacks. Head south and you'll see a red rocket and a broken down orange trailer truck. Loot the trailer for 5 (maybe 1 in machine- [NUKA-COLA QUANTUMS]. If you run into an encounter with some people fighting a DEATHCLAW, let the Deathclaw kill them (they will loot your quantums if they win-. A mailbox just North of the truck holds a [DUCK AND COVER]. - Go East towards the barn silo and find CHASE ACRES DAIRY FARM. ====================================== 51. CHASE ACRES DAIRY FARM ====================================== - Some Raiders make their base here. Kill them and loot everything. You'll find a [PUGILISM ILLUSTRATED] in the silo and [GROGNAK THE BARBARIAN] on the 2nd floor of the barn. *** Have some fun. Go up in the silo tower and wait till dark. Shoot one of the cars down below and watch the fireworks. You can actually look west to the orange truck you looted earlier and shoot the cab way over there from here, and watch that explode also. I shot it with a 10MM. *** - Keep going east towards the electrical towers and you'll find a little building, the MDPL-16 POWER STATION. ====================================== 52. MDPL-16 POWER STATION ====================================== - Some minor loot here. Including a [NUKA-COLA QUANTUM]. Head NE towards THE REPUBLIC OF DAVE on your map. ====================================== 53. THE REPUBLIC OF DAVE ====================================== - As you approach the gate you will be questioned. Just tell them you wish to speak to DAVE and they will let you in. Close the gate behind you. Now head directly up to the main building and enter. - Equip your speech items. Save. Go left and talk to DAVE and convince him you are a representative of the wastelands. You can then talk to him about a few things (100% SPEECH check- and and convince him to turn over his KEY. Learn what you can and ask about the election and if you can help. - Save. This quest is a bit buggy. Talk to each of the 4 voters one at a time, making sure they go to vote, and leave the voting box (don't get stuck-. You can talk to ROSIE and BOB and SPEECH check them into running for president themselves. Also talk to JESSIE and SHAWNA. Once all 4 of them have voted, talk to DAVE. He will leave to check the vote. When he leaves, you are free to loot the [NUKA-COLA QUANTUM] bottle on the safe, and the [OL'PAINLESS] Rifle in the safe. - Leave and enter the "MUSEUM' building. Take the [PERCEPTION BOBBLE-HEAD] and any other items you wish. Fast travel to CHASTE ACRES DAIRY FARM and head south towards the broadcast tower you can see. Half way there on the right side are some car husks and small radioactive pools. In the car shed is a [NUKA-COLA QUANTUM] and some ammo boxes. Continue south to the RELAY TOWER KX-B8-11. ====================================== 54. RELAY TOWER KX-B8-11 ====================================== - At the Relay tower enter the gate and turn on the power. Now head SE to the edge of the rocks. Down below is a Sewer drainage tunnel. Look on your local map if your having trouble seeing it. Inside is some loot including [DC JOURNAL OF MEDICINE] and [PRE-WAR BOOK]. - Continue SE towards a large watertower and barn silo. Nothing here except the outhouse to the east contains [GUNS AND BULLETS]. - Go east and down the hill is a radioactive pond with a large overturned boxcar container. Inside is a [DEAN'S ELECTRONICS]. Fast travel back to the RELAY TOWER KX-B8-11 and this time southwest. You will encounter a Raider infested GRISLY DINER. ====================================== 55. GRISLY DINER ====================================== - The Diner is a Raider base but has nice loot, but careful some traps are also about. Once inside Raiders will appear to ambush you. Some items about are [TALES OF A JUNKYARD VENDOR], [KELLER FAMILY TRANSCRIPTS 3], and [MISSILE LAUNCHER]. Kill the raiders and loot the area. *** There are a bunch of cars on the road outside the diner. Try and get all 4 of the blue cars burning and watch the fun *** - North of the Diner on the road is a Bus which has [US ARMY FLAMETHROWER RECIPE]. Now you want to head Due south towards the TEMPLE OF THE UNION which is already on your map. ====================================== 56. TEMPLE OF THE UNION ====================================== - Entering this small area you'll be challenged and let into the Temple. Head upstairs and talk to HANNIBAL HAMILTON to start the HEAD OF STATE quest. Talk to CALEB SMITH and he will request you get a picture of the LINCOLN MEMORIAL from the MUSEUM OF HISTORY. - First Fast travel to the MUSEUM OF HISTORY and head to the offices then to the second floor where the picture is hanging over a desk. Now exit the MUSEUM and go right (west-. Head towards the LINCOLN MEMORIAL, you will register MALL NORTHWEST on the way. Continue to the MEMORIAL. At the steps SILAS will talk to you. Head back out of combat range and go back to the TEMPLE OF THE UNION and talk to CALEB. - Save your game. Sometimes the rest of the quest gets bugged. - Talk to HANNIBAL. Now wait 1 hour to make sure the group starts moving out. Fast travel to the MALL NORTHWEST. Wait about 24 hours and the group should appear. HANNIBAL will talk to you again about assaulting the slavers, but tell him to wait while you take care of it. - Now go kill the slavers at the MEMORIAL, use good cover. Loot everything. There are many trip wires and mines on the path around the MEMORIAL, go around and disarm/pick up everything. Now report back to HANNIBAL and he will thank you with a [DART GUN SCHEMATIC]. At the soonest opportunity make yourself a DART GUN which is a awesome weapon you should keep on you all the time, useful to cripple legs of tough opponents. - You will level up soon to level 18. Raise Melee weapons to 57 and pick the CONCENTRATED FIRE perk. Fast travel to MEGATON and unload/sell. Pick up all the LINCOLN ARTIFACTS you have stored in your home and return to the MEMORIAL and sell the following items to HANNIBAL (make sure you have your speech boosting clothes on- in this order... LINCOLN'S DIARY, CIVIL WAR DRAFT POSTER, JOHN WILKES BOOTH WANTED POSTER, LINCOLN'S VOICE, LINCOLN'S COIN COLLECTION, and ACTION ABE ACTION FIGURE. Do not sell the LINCOLN HAT or REPEATER, they are nice items for you to use. Sell the rest. Through the small door near the MEMORIAL steps is the OPERATIONS OFFICE where a [NUKA-COLA QUANTUM] is located. **************************************************************************** **************************************************************************** Intermission. hehe. Ok doing fine.. You should be about level 18 now with close to the following stats. Strength: 8 (bobble + ant might- Perception: 8 (bobble- Endurance: 7 Charisma: 1 Intelligence: 10 (bobble- Agility: 7 (bobble- Luck: 8 (lucky 8 ball- Barter: 70 Big guns: 28 Energy weapons: 74 Explosives: 74 Lockpick: 74 Medicine: 82 (bobble- Melee weapon: 57 Repair: 76 (bobble- Science: 80 (bobble- Small guns: 76 Sneak: 70 Speech: 86 (bobble/yew bear charm- Unarmed: 72 Still lots of books to find, lots of bobble-heads to get. Doing good. ***************************************************************************** ***************************************************************************** - Fast travel to the FARRAGUT WEST METRO STATION and head north. As you climb a hill and get up on a main highway, look NE and you'll see a building with a big car poster on it. Go there to the CHRYSLUS BUILDING. ====================================== 57. CHRYSLUS BUILDING ====================================== - The building has of course, Super Mutants. Kill them and loot everything. Some items you'll find about. [NUKA-COLA QUANTUM], [GUNS AND BULLETS] in the north reception area room with the Nuka cola machine. [PUGILISM ILLUSTRATED] in the top level lower offices in a bucket by Nuka cola machine. In the basement a [BIG BOOK OF SCIENCE] is in the west room on a metal shelf. Plus TONS of other items like grenades, ingredients, etc. - The Super Mutant Master in the LOWER OFFICES has a master key. Once you are finished exit the CHRYSLUS BUILDING and head NW. At the road follow it north and it will swing around west into a huge Raider base, the BETHESDA RUINS. (The base is NW of the CHRYSLUS BUILDING- ====================================== 58. BETHESDA RUINS ====================================== - This is a huge Raider base, with lots of loot, and lots of Raiders. Start at street level and clear out the Raiders and loot them. - Enter BETHESDA OFFICE WEST and repeat, clearing out the Raiders and taking the loot. Items to watch out for.. [BIG BOOK OF SCIENCE] on the lobby desk, Top floor behind crates near freezer is [MINI NUKE], [DEAN'S ELECTRONIC] under a desk in a wooden crate. - Enter BETHESDA OFFICE EAST and repeat. Some items to look for.. 2nd level [LOCKPICK BOBBLE-HEAD], [MINI NUKE] near catwalk exit, first floor [CHINESE ARMY TRAINING MANUAL], and the Flamethrower raider holds a [US ARMY FLAMETHROWER MANUAL]. You can rest for 3 days and the Raider with the Manual will respawn. Go ahead and farm the Raider for a few times, you'll reach level 19.. Raise Melee to 75, Repair to 80, and Sneak to 75. Pick ADMANTIUM SKELETON as your perk. Get your big guns up to about 40+. You can always come back. - Enter the BETHESDA UNDERWORKS where Ghouls reside. Kill them and find the loot [GROGNAK THE BARBARIAN], [MINI NUKE] hidden under wooden crate, and [TALES OF A JUNKYARD VENDOR] sitting on a bucket on a bench on the upper level. - Leave the area and head north. As you head over the hills you will come to a huge junkyard area. This is the SCRAPYARD. ====================================== 59. SCRAPYARD ====================================== - Not much to do here. Run about and you'll encounter DOGMEAT fighting some enemies. He usually kills them before you get there. You can make him a pet and have him as a follower, or if you like solo, send him off to wait for you someplace safe. Hes great at finding things. - In the NW part of the SCRAPYARD is a husk of a tour bus next to a red box car. Inside is a ammo crate with [GROGNAK THE BARBARIAN], [GUNS AND BULLETS], and [US ARMY FLAMETHROWER MANUAL]. *** lots of Bus's here. Blow stuff up if you want *** - Head east from the scrap yard towards a couple medium sized electrical towers. On the other side of them is an abandoned building complex filled with Raiders, the WHEATON ARMORY. ====================================== 60. WHEATON ARMORY ====================================== - Tons of Raiders about, like always kill them all and loot everything. Going in the Armory put on your radiation suit and take rad-x. More loot is inside, including a level 100 locked/science door. We will come back for that later. Nothing else of importance yet. - Leave the armory and head east. You'll go up a hill and if you look to the South east you'll see a large factory and a water tower. There is also an abandoned town south but there isn't anything there. Head towards the factory (has 3 smokestacks- and that is the CORVEGA FACTORY. Walkthrough Part 4 (Page Top ^) ====================================== 61. CORVEGA FACTORY ====================================== - Before Heading into the factory, go south of the factory towards the broken raised expressway. There is a orange truck and cab. Stand at the front cab of the truck and face north, go about 8 steps and there is a skeleton. Under the box next to it is the DRIVERS KEY. Enter the back of the truck and a couple Raiders will appear to ambush you. Kill them and loot the truck for [US ARMY FLAMETHROWER RECEIPE], [MINI NUKE], and [CHINESE ARMY TRAINING MANUAL] in the drivers locked footlocker. - Head towards the CORVEGA FACTORY and behind the building is a dumpster that holds a [BIG BOOK OF SCIENCE]. You have to drop into it from the rocks above. Exit and now you can enter the Factory. - The Factory is filled with ants, but not the fire-breathing type. Kill them all (Deathclaw gauntlet works wonders- and loot everything. Items [LYING CONGRESSIONAL STYLE] on the front desk, [BIG BOOK OF SCIENCE] upstairs, and [DEAN'S ELECTRONICS] past the ant queen under some dead bodies. - From the factory exit and head northeast. You will find VAULT 108. ====================================== 62. VAULT 108 ====================================== - VAULT 108 houses some insane GARY clones. Kill them all and loot the vault. Some items are [PUGILISM ILLUSTRATED] in Living quarters on a counter, [NUKA-COLA QUANTUM] in Entrance area, and in the Cloning lab is the [CHARISMA BOBBLE-HEAD], and [LYING CONGRESSIONAL STYLE]. - Exit the Vault and head north up the hill towards the large building that you see, the ROBOT REPAIR CENTER. Go ahead and bypass this for now and keep going north to CANTERBURY COMMONS. ====================================== 63. CANTERBURY COMMONS ====================================== - When you arrive in town you will see a good old fashion town showdown between the MECHANIST and the ANTAGONIZER. Watch the show and after they are done talk to UNCLE ROE and he will give you the chance to help with the problem. Also talk to him about the merchants and organizing them. You will be able to upgrade each traveling merchant for 700 caps to have better inventories. 2800 caps total. Make sure to do this, they will have nice items should you buy from them in the future. - Talk to the boy DEREK PACION to get more info on the ANTAGONIZER and the MECHANIST. Make sure to pickpocket him for a [GROGNAK THE BARBARIAN]. Now find DOMINIC and MACHETE'S house in the town, inside you will find [DEAN'S ELECTRONICS] and the [HIGHWAYMAN'S FRIEND] tire iron. Head north to the ANTAGONIZER LAIR. ====================================== 64. ANTAGONIZER LAIR. ====================================== - Not much is in the ANTAGONIZER area except ants. Kill them and loot what you find, and find the ANTAGONIZER on her throne near the back. There is a [NUKA-COLA QUANTUM] next to it. Pass a speech check with her and she will give you her ANTAGONIZER armor and change her ways. Head out and go to the MECHANISTS home at the ROBOT REPAIR CENTER. ====================================== 65. ROBOT REPAIR CENTER ====================================== - Now head south to the ROBOT REPAIR CENTER. Some robots about kill them and loot. You will find a [NIKOLA TESLA AND YOU] on the conveyor belts, and in the mechanic's forge is a [NUKA GRENADE]. In the other part of his forge is a [LYING CONGRESSIONAL STYLE]. Talk to the MECHANIST and give over the ANTAGONIZER armor and he will give you his PROTECTRON'S GAZE, a named laser pistol. - Head back to CANTERBURY COMMONS and talk to UNCLE ROE to finish the quest. - You should hit level 20 soon if not already. From now on you don't need to worry about picking every lock, hacking every computer, killing every foe. Raise lockpick to 95, sneak to 80, unarmed to 80, and small guns to 85. Pick GRIM REAPER'S SPIRIT as your perk. - First head back to WHEATON ARMORY and unlock the armory door and loot it. You will find tons of weapons, plus a [US ARMY FLAMETHROWER RECIPE]. - Now fast travel to RECLINING GROVES RESORT HOMES and go east to the Scavenger barn and pick his footlocker for a [CHINESE ARMY TRAINING MANUAL]. - Head back to MEGATON and rest/sell/load up. Time to head back into the city. Fast travel to RIVET CITY and head west to the JEFFERSON MEMORIAL. ====================================== 66. JEFFERSON MEMORIAL ====================================== - Probably a few mutant guards. On the side of the main stairwell are the door entrances to the GIFT SHOP. Head inside. - Not much in the building other than a half dozen or so HOLOTAPES which you want to find and listen to. The last one, number 10 is the main one you want. Kill any mutants running about. Listening to the holotapes will tell you that your Dad went to find VAULT 112. - Fast travel to ANACOSTIA CROSSING near RIVET CITY. Go ahead and enter the ANACOSTIA CROSSING STATION. ====================================== 67. ANACOSTIA CROSSING STATION ====================================== - A few raiders about, and a [PUGILISM ILLUSTRATED] on a table in the upper north area. Clear and loot. MUSEUM STATION is to the north but we want to head east to SEWARD SQUARE. ====================================== 68. SEWARD SQUARE ====================================== - A section of DC, a few things to do around the area. Start looking over the streets. You will come to an alley where a mad PREACHER is yelling over a loudspeaker. There is a hostage at the entrance. The alley is mined. You can kill the PREACHER if you don't get too close and pick up the [MINI NUKES] and mines. The alley is just NW of ANACOSTIA CROSSING. *** Save and have fun sending the hostage down the alley **** - Near the alleyway to the NE is the REILLY'S RANGERS HQ. You can enter and its a good safe haven. Good loot includes [DEAN'S ELECTRONICS] on a generator and a [POWER FIST] in a footlocker. Loot, rest, and re-enter STEWARD SQUARE. *** NOTE: the room with the DEAN'S has the toolbox in front of it. This book is bugged, often it will fall under the generator and cannot be taken. re-load from your automatic saved game and keep trying until the book is on top of the generator, not under it, sadly this is only like 10% of the time *** - On the north side of the area is a sewer grate. (just east of the metro down a narrow alley-. Enter this small tunnel area to find [TUMBLERS TODAY] in the rubble to the far SE. A couple Super Mutants in here. - Just west of the sewer alley is the PENN. AVE/SEWARD SQUARE METRO. This small area connects SEWARD SQUARE and PENNSYLVANIA AVE. NORTH. There are some Ghouls here, but nothing worth finding. Don't even bother going in. - Due South of the PENN/SEWARD METRO is a generic OFFICE BUILDING. Enter and go up to the Skybridge where there is a switch. Throw the switch and watch the fireworks! - Last, head west to the CAPITAL BUILDING area. There probably will be fighting between Super Mutants and Talon Mercs. In a PULOWSKI PRESERVATION SHELTER is a [LYING CONGRESSIONAL STYLE]. Now enter the CAPITAL BUILDING. ====================================== 69. CAPITAL BUILDING ====================================== - The CAPITAL BUILDING as a few different areas, you will be entering into CAPITAL BUILDING EAST. There are a lot of Supermutants about. Clear the area and loot to find [TALES OF A JUNKTOWN VENDOR], and a [NUKA-COLA QUANTUM] in another room. - Enter into the CAPITAL BUILDING WEST area, where you will encounter Super Mutants taking on an invading force of Talon Mercenaries. You can SNEAK and sit back and let them wear each other down if you want. Progressing you will enter the Capital Dome area where a SUPER MUTANT BEHEMOTH is engaged with the fight. Lots of loot about, a [US ARMY FLAMETHROWER RECIPE] is on a table, [NIKOLA TESLA AND YOU] on a table somewhere. - Enter the HALL OF COLUMNS a Talon sniper is on the 2nd balcony, along with a [DC JOURNAL OF MEDICINE] on the back railing. Farther down a locked room holds loot and a [CHINESE ARMY TRAINING MANUAL]. - The CONFERENCE ROOM area holds a [LYING CONGRESSIONAL STYLE] on the podium. Once all areas cleared, exit the building via the CAPITAL BUILDING WEST area back into the MALL. - Lets clear the MALL some. Hug the north side of the MALL killing any foes about. You'll find the NATIONAL ARCHIVES but pass it and keep heading north to THE MALL NORTHEAST. Go down the metro to PENN AVE/THE MALL METRO. ====================================== 70. PENN AVE/THE MALL METRO ====================================== - Enter this small metro area clearing out the Ghouls. Nothing much here but go across and exit to PENNSYLVANIA AVE SOUTH. Just register it here and re-enter the Metro and head back to the MALL. Go ahead and enter the NATIONAL ARCHIVES (from the front door-. ====================================== 71. NATIONAL ARCHIVES ====================================== - Enter, watch out for Super mutants and traps. There are a few items you want in this Building. In the National Archives entrance there is a [DUCK AND COVER] and 2 [MISSILES] on the bottom level, some [PRE-WAR BOOKS scattered about, and 6 PRICE VOUCHERS in a safe upstairs. SYDNEY is in the Rotundra surrounded by mines. You can help defend her from a onslaught of Super Mutants. After, talk to her and get her terminal password to activate the elevator lift. Then kill her and get her 10MM "ULTRA" MACHINE GUN. - Stop at the entranceway quiz computer terminals and take the quiz. Once you get all questions right (you can retake all you want- you'll get a prize voucher. Take all 7 vouchers to the reward terminal to the right and pick GRAPE mentats, since the other colors just duplicate regular drugs. - Now enter ARCHIVE SUB-BASEMENT and head through, picking up [DUCK AND COVER], a [SHEET MUSIC BOOK] which you really don't need, and a [MINI- NUKE] behind the lv100 locked gate. Proceed through to the next area. - Enter ARCHIVAL SECURE WING EAST where at the end you can get the [BILL OF RIGHTS], [MAGNA CARTA], and [LYING CONGRESSIONAL STYLE]. - Lastly end up at the ARCHIVAL STRONGROOM where you'll encounter a BUTTON GWINNETT robot. Go ahead and kill it and the turrents. Take [BUTTONS WIG] off the floor, and use the terminal to unlock all the doors. Take the [DECLARATION OF INDEPENDENCE] from the back and [TALES OF A JUNKYARD VENDOR]. Go ahead and exit back to the MALL. (you can keep your items at home for now-. - Fast travel over to the MALL NORTHWEST and enter the GEORGETOWN/THE MALL metro. ====================================== 72. GEORGETOWN/THE MALL METRO ====================================== - A small metro section. [CHINESE ARMY TRAINING MANUAL] is in the ticket booth, and a few Ghouls about. Go through and exit into GEORGETOWN SOUTH. Just register it on the map, then fast travel back to the MALL NORTHWEST. - Swing around south west around the water till you hit the metro on that side, and register the MALL SOUTHWEST. Enter the metro, HAZMAT DISPOSAL SITE L5. ====================================== 73. HAZMAT DISPOSAL SITE L5 ====================================== - Not really much here except a few enemies. Just run down to the Nuka Cola machine and see if you can get a QUANTUM from it. Exit back to the MALL. - Now head east, past the big bus is a exposed drain pipe in the walkway, enter this into the MIRELURK NESTING HOLE. ====================================== 74. MIRELURK NESTING HOLE ====================================== - Bunch of Mirelurks in the cave, with minor loot all over. In the last big chamber there is [NUKA-COLA QUANTUM] on a ledge up to the south and a [CHINESE ARMY TRAINING MANUAL] down in a little alcove on a ledge up to the north. Exit back into the MALL. - Fast travel to GEORGETOWN SOUTH you were at earlier. ====================================== 75. GEORGETOWN ====================================== - Time to clear out this DC area, then we can move back out into the waste- land. You'll fast travel and arrive in the SW by the GEORGETOWN/THE MALL METRO. Head east down the street. You will arrive in a large open square. Probably Super Mutants here. Stay back and shoot the many cars about and blow them up from a distance, open the area up some. - LA MAISON BEAUREGARD is a small house on the south side (east of the GEORGETOWN/THE MALL metro-. A couple Super Mutants are inside. Loot inside are [US ARMY FLAMETHROWER RECIPE], [NUKA-COLA QUANTUM], and [MINI NUKE] with some other loot. - the PENN. AVE/GEORGETOWN is by GEORGETOWN EAST. This small tunnel area connects GEORGETOWN EAST with PENN. AVE NORTHWEST. Go through the tunnel and exit into PENN. AVE NORTHWEST and register it on your map. Go back in the metro and at the bottom is a small sleeping area. Messing with it will make a few Raiders and a guard dog come down to investigate. Exit back up to GEORGETOWN. - Directly north of the metro entrance is a Super Mutant on a balcony with a missile launcher. Make sure to kill him fast. West across from him is a 2 story abandoned house with traps at the entrance. Upstairs is a Raider body with a [SNIPER RIFLE]. - Keep going west you'll find MCCLELLEN FAMILY TOWNHOME. There is a [LYING CONGRESSIONAL STYLE] on a table. You can also activate the MR HANDY robot and it can help with fighting in the street. - Go north to GEORGETOWN NORTH. Enter the FOGGY BOTTOM STATION metro. This metro tunnel area has 4 exits, don't worry about exiting just loot the area and kill the enemies. Some loot are [NUKA-COLA QUANTUM], a [NIKOLA TESLA AND YOU] on a cabinet, and [DANIELLE'S BOOK] on a east bench. Head back into GEORGETOWN. - Go west past the Metro entrance to TEPID SEWER and into the second floor of the building to the west. A [GROGNAK THE BARBARIAN] is on the shelf. Continue west to the RADIATION KING where a Scavenger lives. Next to that is the CORNUCOPIA FRESH GROCERS. A PULOWSKI PRESERVATION SHELTER next to the GROCERS holds a [NUKA-COLA QUANTUM]. - Head south and into the DCTA TUNNEL 014-B POTOMAC doorway. Mirelurks guard a [DC JOURNAL OF MEDICINE] in the south area. Head NW through the tunnel system and exit into ARLINGTON UTILITY. ====================================== 76. ARLINGTON UTILITY ====================================== - This tunnel system runs from DCTA TUNNEL 014-B POTOMAC to ARLINGTON CEMETERY NORTH. Some Raiders and Mirelurks. A [US ARMY FLAMETHROWER RECIPE] is on the second floor of a kitchen area. Exit into ARLINGTON CEMETERY NORTH. Just exit to register the area on the map. Head back to MEGATON and rest/buy/etc. - Now lets find Dad. Fast travel to JURY STREET METRO STATION and head NW to the water tower. Start walking West and you'll see another water tower far ahead, head towards that. Half way there is a huge hole in the ground and at the bottom is a overturned Army truck with [ALIEN POWER CELLS] under it. Get those and continue west to the watertower where FORT BANNISTER is located. ====================================== 77. FORT BANNISTER ====================================== - Careful this is a big base for the TALON MERCENARIES. Lots of Talon Company troops outside and some loot. Wipe them out. There are 2 separate underground areas at FORT BANNISTER. Up on the hill are 2 doors leading to the MAIN area, and around the tents are 2 entrances to the BUNKER/ COMMANDERS area. *** Note, Talon Mercs will spawn at certain points, so not only do you have the fixed troops to kill, but others will spawn as you progress to certain areas as back-up *** - Enter the main area and clear it out. In a locked ammo room are [FAT MAN], [MINI NUKE] and a [BIG BOOK OF SCIENCE] - Now enter the BUNKER/COMMANDERS underground area and clear it out, lots of troops, turrents, and loot about. [NUKA-COLA QUANTUM] under stairs in the south area. [GUNS AND BULLETS] on top of a gun cabinet. The commander carries the [OCCAM'S RAZOR] Combat knife. A [NIKOLA TESLA AND YOU] is hidden in a hard to reach bunker platform. In the room with a empty Silo and stairs up, about half way up is a platform you can jump/drop to which has the book and a ammo box. - Exit Fort Bannister and head SW and you'll run into a raider camp, the CHARNEL HOUSE. ====================================== 78. CHARNEL HOUSE ====================================== - The Raiders have the entranceway mined. Kill the raiders and loot. A copy of [DUCK AND COVER] is on the second floor. - Head North/Northwest to an run down house, a SCAVENGER lives here. The footlockers have some good armor, and a [NUKA-COLA QUANTUM] is also here. From the CHARNEL HOUSE, head due west towards a broadcast tower. Turn it on when you get there to get SIGNAL PAPA NOVEMBER radio broadcast. - Now head due West from the broadcast tower and keeping an eye on your local radar, near the last west hex on your map is the small entrance to YAO GUAI TUNNELS. ====================================== 79. YAO GUAI TUNNELS ====================================== - Two areas of tunnels, the YAO GUAI TUNNELS and the YAO GUAI den. Swing through the TUNNELS and kill any YAO GUAI about and loot. A [NUKA-COLA QUANTUM] sits on a picnic table. Enter the DEN and a the [SNEAK BOBBLE- HEAD] sits on a box. Next to it in the water is a [YAO GUAI DEN NOTE]. continue out the south exit of the den back into the TUNNELS. You will be up on a ledge area. A dead raider with a [GROGNAK THE BARBARIAN] is up there. - Leave the tunnels and exit, and head south/southeast to about the center of the hex that is southeast of the YAO GUAI TUNNELS. You will find the secret entrance to ROCKOPOLIS. It is a fake boulder, and the tree next to it has purple flags on it to help mark the location. ====================================== 80. ROCKOPOLIS ====================================== - A Small room, it holds the body of ARGYLE. The [UNARMED BOBBLE-HEAD] is next to the body and a HOLOTAPE sits on a table explaining that slavers took away the inhabitants of the area. Now exit and head due east, you will see a small warehouse with a Red Rocket structure out front. This is SMITH CASEY'S GARAGE. Just mark it for now we will come right back here. Make sure you have a sniper rifle or long distance weapon with you. A STEALTHBOY wouldn't hurt either. Continue east from SMITH CASEY'S GARAGE and you will run into a huge complex filled with Raiders, EVERGREEN MILLS. Walkthrough Part 5 (Page Top ^) ====================================== 81. EVERGREEN MILLS ====================================== - This is a large complex filled with Raiders. You will be approaching from the high west area. The east valley out of the area is mined. Not only are there Raiders about, trapped by the Raiders is a SUPER MUTANT BEHEMOTH who you are going to have some fun with. - From atop the cliff overlooking the complex, head east (south- of the complex. From there you can view the SUPER MUTANT BEHEMOTH trapped in his cage. At the base of the cage entrance on the left is the power generator that keeps him in. With a weapon destroy the generator. The BEHEMOTH gets loose and attacks the Raiders outside. While they are battling you can slip down and mop up the leftovers. Kill everything and loot. - In the SOUTHERN SHACK is a [MISSILE LAUNCHER], and [US ARMY FLAMETHROWER RECIPE]. - Enter the main FOUNDRY area and kill any Raiders about and loot. Upstairs is a locked room holding a [FATMAN]. The key is in another room down the hall. a [DUCK AND COVER] is on the roof of one of the passages. You need to jump down on top of it. - Now enter the BAZAAR area, and kill all Raiders and loot what you need. a [NUKA-COLA QUANTUM] behind a bar, [NIKOLA TESLA AND YOU] in the upstairs holding cell (key is on a raider-, [BARTER BOBBLE-HEAD] near SMILING JACK, and the [TERRIBLE SHOTGUN] that SMILING JACK has. Just kill him and take his loot. - Leave the complex when done and go back to SMITH CASEY'S GARAGE. ====================================== 82. SMITH CASEY'S GARAGE ====================================== - To the north of the GARAGE up on the hill you can see a military outpost. Lots of ammo here, but once in a while a robot will be stationed here and attack you. - Enter the garage and clear out the minor foes. [TUMBLERS TODAY] is behind the counter in a open safe. [NUKA-COLA QUANTUM] in a bucket. Push the switch in the next room to open the basement. Head down and enter VAULT 112. ====================================== 83. VAULT 112 ====================================== - As you enter you are greeted by some Robobrains. Take the Vault 112 suit they give you and equip it, follow the tunnels to the Tranquility room. On the bottom level near the pods is a armory which you can get into for some basic loot. The Overseer key is here which can hack the terminal upstairs for the Overseer's room. - When ready access the non-broken unoccupied Tranquility Pod, then sit in the seat. Once in the virtual world talk to BETTY at the playground. Ignore her requests for mayhem and enter the ABANDONED HOUSE. You need to activate the items inside the doorway in a certain order, which will open the FAILSAFE computer screen. Activate the Radio, Pitcher, Gnome, Pitcher, Cinder block, Gnome, Bottle. Then pick the CHINESE FAILSAFE choice to have fake soldiers kill the inhabitants putting them out of their misery. Then talk to Betty again. He/she will open the EXIT DOOR so you can leave. - Once out talk to your dad to continue with the WATERS OF LIFE quest. He returns to RIVET CITY. Fast travel to MEGATON and heal up and outfit yourself with strong weapons, going to be some tough fighting in a bit. Grab about 10-15 Grenades, and any NUKA grenades if you have them. Also take the MAGNA CARTA you have stashed away. - Fast travel to RIVET CITY and head to talk to ABRAHAM WASHINGTON in the Preservation Society. Sell the MAGNA CARTA, BILL OF RIGHTS quest item and the DECLARATION OF INDEPENDENCE. He will reward you with a RAILWAY RIFLE SCHEMATIC. - Now head to the Science Lab and talk to your dad and Dr. Li. They will head to the JEFFERSON MEMORIAL to continue with Project Purity. Go and meet them there. You should have cleared all the Super Mutants there already. If you haven't, arrive and enter and make sure everything is dead. - Head to the Rotunda and talk to your Dad. He will assign you a few tasks. 1- Turn on Flood control power. Head to the basement and turn on power. 2- Get fuses. Return to your dad to get new fuses. Head back to the basement and replace them in the fuse box. 3- Head to the mainframe and turn it on. Talk on the intercom to your dad. 4- Head to the Pipe Intake in the NE part of the Gift shop area. Once you turn on the pipes, a minute later ENCLAVE soldiers arrive at the memorial. - FIGHT TIME! The ENCLAVE forces have arrived in the game. Exit the pipe in the other direction and clear out the Enclave soldiers from the basement, then head up to the Gift shop level and clear them out. Enter the Rotundra and watch the event. Follow Dr. Li down into the TAFT tunnels through the manhole in the Gift shop. - You'll lead them through the TAFT tunnels where you'll encounter ENCLAVE troops and later on Ghouls. Keep them safe and try and loot the ENCLAVE soldiers of their armor, especially TESLA armor, and Plasma weapons. At one point you'll enter a door and see a [NUKA-COLA QUANTUM] on a table to the front-left. Next to it is [NIKOLA TESLA AND YOU]. Also a [CHINESE ARMY TRAINING MANUAL] is behind a screen. - Finally at the end of the tunnels you will find a BROTHERHOOD outpost. Once inside, a wave of Ghouls will attack. Kill them off. Some mines outside the doorway once everyone is in works great. You will exit the final tunnel into the wasteland near the CITADEL. Dr Li. walks up and gets them to open the gates. Enter, and pass through the inner gates into the CITADEL. ====================================== 84. THE CITADEL ====================================== - You will enter the Citadel with Dr. Li and her crew. After talking to ELDER LYON, Li moves into the area. Talk to ELDER LYON yourself and ask about power armor training. Move about and explore the CITADEL. - Some items about. [GUNS AND BULLETS] under the bed of VARGAS, in A-ring. [DUCK AND COVER] in a bathroom in the Laboratory. [POWER ARMOR] and a [PLASMA RIFLE] in the Lab. the [AEP7 LASER PISTOL, SMUGGLERS END] in a safe in B-ring. - Talk to Paladin GUNNY to be able to wear power armor. Find Scribe ROTHCHILD who will let you use the nearby terminal to learn what you need to know about Vault locations. - Talk to SAWBONES the robotic doctor and ask him to heal you. He will hurt you instead. Repair him. From now on any time he heals you you will have +2 endurance and +2 perception for about 3 hours. Scribe JAMESON will give you 100 caps per [BROTHERHOOD HOLOTAG] up to a certain point in the game. Can get some extra caps out of it. - Once finished, its time to clear out some of the city. Fast travel to FALLS CHURCH METRO which is already on your map. ====================================== 85. FALLS CHURCH ====================================== - Once you enter you will be near 2 Brotherhood troops who are fighting some Super Mutants. Help them and kill the Mutants, making sure that the Brotherhood soldier PALADIN HOSS survives. Talk to him and start the quest THE LOST INITIATE. Follow HOSS south and he will head across a bridge into Super Mutant occupied territory. Kill everything. Now you need to go into the office building in front of you and find the Initiate PEK. - Enter the office building and clear it of Super Mutants. other than normal loot there is a [TUMBLERS TODAY] on a desk. In the back room is PEK. Take him outside and PALADIN HOSS will thank you. - Now head back north over the bridge and go east. You will come to a 2 story run down office building occupied by Super Mutants. Clear it and continue east to a big green building L.O.B. ENTERPRISES. Enter. (FALLS CHURCH EAST will register- ====================================== 86. L.O.B. ENTERPRISES ====================================== - Lots of Robots inside. Also lots of component loot. The main area will contain [PUGILISM ILLUSTRATED] and [NUKA-COLA QUANTUM] on shelves. - Next head into the ARCHIVES area and clear it out, you can find a [CHINESE ARMY TRAINING MANUAL] on a desk. - Last, head into the EAST WING and clear, looking about in the CEO's office you can find a [MINI NUKE] on a light rafter, [TUMBLERS TODAY], and a special Chinese pistol [ZHU-RONG V418]. - Finish clearing and mapping the FALLS CHURCH area you'll register FALLS CHURCH NORTH. In the Northeast enter the ARLINGTON/FALLS CHURCH METRO. ====================================== 87. ARLINGTON/FALLS CHURCH METRO ====================================== - A short tunnel this leads to ARLINGTON CEMETERY SOUTH. But don't worry about going there yet just find the [US ARMY FLAMETHROWER RECIPE] in a dumpster that you have to jump in. Return to FALLS CHURCH. - Head over and into the FALLS CHURCH/MASON DST METRO. ====================================== 88. FALLS CHURCH/MASON DST METRO ====================================== - Enter and clear out the metro tunnel area of some Ghouls and Raiders. You can find a [DUCK AND COVER] in a ticket booth, and a [DC JOURNAL OF MEDICINE] in a bathroom. Head far east and exit into the FRANKLIN METRO UTILITY. ====================================== 89. FRANKLIN METRO UTILITY ====================================== - This tunnel system is a dead end, but there is tons of loot here, and a lot of Ghouls. Its also radiated, so you might want to put on your Rad suit, and/or take a Rad-X. Kill all the Ghouls and grab a lot of loot. - Some items are [TUMBLERS TODAY] near the entrance/exit. [GUNS AND BULLETS] downstairs with a [STEALTHBOY], [MINI NUKE] at the end of a flooded tunnel, [US ARMY FLAMETHROWER RECIPE] on a shelf, and the flamethrower [BURNMASTER] in a freight car along with a [NUKA-COLA QUANTUM]. Exit back into FALLS CHURCH/MASON DST METRO and exit the north exit into the MASON DISTRICT. ====================================== 90. MASON DISTRICT ====================================== - The MASON DISTRICT is a small area linked by 3 tunnel systems, and is the base of some Super Mutants. Exiting from the FALLS CHURCH/MASON DST METRO you will be up on a metro platform, down in the city area the Super Mutants have a camp, and a captive. I just let them see me and they all ran up to me in a group of about 7, which a nice nuka grenade finished. - Clear out the Super Mutants and loot the area. In a PULOWSKI PRESERVATION SHELTER right at the HUBRIS COMICS/FALLS CHURCH METRO is a [DEANS ELECTRONICS]. On the second story of a building in the southwest area is a [GUNS AND BULLETS]. The FLOODED METRO is to the south, but for now enter the HUBRIS COMICS in the northwest. ====================================== 91. HUBRIS COMICS ====================================== - A shattered building, a bunch of Ghouls make this their home. As always kill them all and loot the area. Beware there are many traps in the area. In the entrance PUBLISHING area you can find [TALES OF A JUNKTOWN VENDOR] on a shelf. - In the PRINTING area a tough little Wastelander MAD JOHNNY WES is hold up and is fortified behind some Turrents. Blast the sucker. Near him is a [GROGNAK THE BARBARIAN] and a [NUKA-COLA QUANTUM]. You can also try turning on the printing press that is nearby. Oops.. Do not use explosive weapons against him, you might blow the GROGNAK someplace you can't find. - Find and enter the UTILITY TUNNELS and eliminate all foes, and find a [DEANS ELECTRONICS] on a desk. Exit into the Capital Wasteland and fast travel back to HUBRIS COMICS. Now head all the way south and enter the FLOODED METRO. ====================================== 92. FLOODED METRO ====================================== - Bunch of Mirelurks, you'll find a couple items in here on the way through to the other side. a [GUNS AND BULLETS] is behind a transformer, and the [SHOCKER] in a chamber on a barrel. A [NUKA-COLA QUANTUM] is here also. - Continue through the tunnel until you emerge into the CAPITAL WASTELAND/ FLOODED METRO. ====================================== 92. CAPITAL WASTELAND/FLOODED METRO ====================================== - Outside head up so you register the FLOODED METRO on your map. Take the [CHINESE ARMY TRAINING MANUAL] out of the PULOWSHI PRESERVATION SHELTER near the stairs. To the southeast you can see a bunch of vehicles. To the left of them is a Raider outpost. - Head into the outpost from the small bridge/walkway to your left. There is a gun turrent overhead. Kill the Raiders, and you'll find a LOT of loot in the outpost. You'll also find a [TUMBLERS TODAY], [NUKA-COLA QUANTUM], and a [PUGILISM ILLUSTRATED]. *** Yep, time to blow up all those vehicles. gonna be a huge explosion *** - Fast travel to ARLINGTON CEMETERY NORTH which is already on your map. ====================================== 93. ARLINGTON CEMETERY ====================================== - A big area, but only a few things here. Start heading south and on the west side of the cemetary is a little house, the ARLINGTON HOUSE. Enter and loot, you'll find a [BIG BOOK OF SCIENCE] and the [LUCK BOBBLE-HEAD]. - Exit and continue south, exiting the cemetery and discovering ARLINGTON CEMETERY SOUTH. The ARLINGTON/FALLS CHURCH METRO is here on the west side and on the east side is MAMA DOLCE'S. Before entering enter the large shipping container near some barrels and you'll find a body, and also a [TALES OF A JUNKYARD VENDOR]. Enter MAMA DOLCE'S. ====================================== 94. MAMA DOLCE'S ====================================== - There are 3 areas to the building, the PROCESSED FOOD area, the FOOD DISTRIBUTION area, and the LOADING YARD. Some Ghouls inhabit the place, actually Chinese soldier Ghouls, not the regular American type. Kill them and loot the 3 areas. You can find rare [DIRTY CHINESE JUMPSUIT] on the soldiers. - In the PROCESSED FOOD area you can find a [GUNS AND BULLETS] and a [DEANS ELECTRONICS]. - In the FOOD DISTRIBUTION area you can find a [TUMBLERS TODAY] by dropping down a hole into a cave-like area, a [NUKA-COLA QUANTUM], and a [POWER FIST] is in a footlocker. - In the LOADING YARD you can find a [GUNS AND BULLETS] and a [CHINESE ARMY TRAINING MANUAL]. They are on the 2 catwalks with the snipers. - Fast travel back to ARLINGTON NORTH, and enter the ARLINGTON/WASTELAND METRO. ====================================== 95. ARLINGTON/WASTELAND METRO ====================================== - Not much here, just pass through the area and exit into CAPITAL WASTELAND again. From here you can go north to WILHELM'S WHARF and register it on your map if you haven't done it yet. Now Fast travel to the FLOODED METRO at the south of the map. - From the metro head west following the street. You'll come to a warehouse with some chimneys. This is the NUKA-COLA PLANT. Don't enter, go around back and there are some truck trailers. One trailer holds a [NUKA-COLA QUANTUM]. - Swing right around the building, and due north you can see a truck and trailer at the top of the hill. Head up there and you will find a [DEANS ELECTRONICS] in the back of the truck. Now head west into ANDALE. ====================================== 96. ANDALE ====================================== - The first building on your local map, the closest one when you enter the town is a shack. Pick the lock and go inside, you will see that someone bad lives about. Exit the building and 4 town inhabitants will confront you. Tell them they are rotten killer cannibals and they will attack you. Kill them. - Go west to the SMITH house and enter, going down the basement where you will find a [GROGNAK THE BARBARIAN]. - Leave town and head NE, you will see a yellow army truck and some sort of airplane/bus structure. Climb that and find a [TALES OF A JUNKYARD VENDOR] along with some misc loot in the truck. - Head west to the overpass and follow under it west until you come to a ruined truck trailer in the road. Inside is a [NUKA-COLA QUANTUM]. Turn about and head NE following the overpass. You will hit a road so follow this east and it will swing around towards a billboard. Look NE and you will see a watertower in the distance. You want to head there. There is probably an ENCLAVE outpost at the watertower, some spybots, and a Deathclaw in the area. Kill them all. - Enter the Car dealership near the watertower, you'll find a [US ARMY FLAMETHROWER RECIPE] on a platform you have to jump up to on the left. - Exit the car dealership and head west into FAIRFAX RUINS. ====================================== 97. FAIRFAX RUINS ====================================== - A bunch of Raiders have made this ruined town their home. The Ruins are in 3 areas. The street level, the UTILITY TUNNELS, and the FAIRFAX METRO STATION. There not much in the areas except Raiders and traps, but there is a [CHINESE ARMY TRAINING MANUAL] in the FAIRFAX METRO STATION area on some rubble by an escalator. - Once finished, head west out of the city and you'll run into the OUTCAST base, FORT INDEPENDENCE. ====================================== 98. FORT INDEPENDENCE ====================================== - This is the OUTCAST BROTHERHOOD base. The Outcasts are basically neutral, so you can either trade with them to enter, or just wipe them out. Its easier to just wipe them out. If you want to trade simply sell your alien blaster and steal it back. You'll need to do this 5 times, but you'll gain access. - Wether you get in peacefully or fight your way in, the Fort is a nice place for loot. Inside is [MISS LAUNCHER] a weird missile launcher. It lobs missiles, has half the range, but does 30% more damage. Takes getting used to, but really a short range missile launcher? Kinda dangerous. Some other items are a [NUKA-COLA QUANTUM] and maybe some [ALIEN POWER CELLS] and [MINI NUKES]. - From FORT INDEPENDENCE you want to head SouthWest up the big rocky hill, near the top you'll see a piece of an overpass in the distance. There is an ENCLAVE outpost here, with a couple troopers/leaders and a deathclaw in a cage. Also mines, so watch out. Clear out and loot. - Now head south over the next hill area and you'll see a outdoor movie theater screen. Your approaching THE OVERLOOK DRIVE-IN. ====================================== 99. THE OVERLOOK DRIVE-IN ====================================== - This outdoor drive-in is infested with Raiders, but gladly there is an easy way to take care of them. Since the drive-in is filled with cars.. BOOM! Approach while hidden, and once the Raiders appear in the area shoot one of the blue cars until it blows up.. presto.. all dead raiders. (and a spectacular explosion with flying body parts/car parts-. - Some mines line the road you can pick up. When done looting look to the northwest and in the far distance you can see TENPENNY TOWER. Head towards it and you'll go down a little path next to the rocks. About half way down you will discover the entrance to CLIFFSIDE CAVERN. Walkthrough Part 6 (Page Top ^) ====================================== 100. CLIFFSIDE CAVERN ====================================== - This is a complex tunnel cave filled with Raiders, and in the back a YAO GUAI CAVE. Also a lot of traps have been laid out by the Raiders. Mines, tripwires, etc. Kill the raiders and loot the area. You can find a [NUKA- COLA QUANTUM] near the south exit, [GROGNAK THE BARBARIAN] on a upper platform, [CHINESE ARMY TRAINING MANUAL] in the northwest bookshelf, and a [MINI NUKE] in the northwest. - The YAO GUAI CAVE area holds of course some YAO GUAI. you can also find a [SCHEMATIC NUKA-GRENADE] in the farthest west chamber. Exit the Cavern and continue northwest towards the big TENPENNY TOWER. As you are walking you will see a large warehouse of some time to the right of TENPENNY TOWER so you want to head to the warehouse first, the ROBCO FACTORY. ====================================== 101. ROBCO FACTORY ====================================== - The Factory holds a bunch of radscorpions and molerats. A bunch of inactive PROTECTRONS litter the area. There are 2 areas, the FACTORY FLOOR where you enter and the OFFICE/CAFETERIA area. You want to progress to the 2nd floor of the OFFICE/CAFETERIA area to reach the mainframe computer. There you can insert the mainframe processor widget given to you by MOIRA. This will activate all the inert PROTECTRONS making you fight them on the way out. Access all functions on the mainframe to complete your optional WASTELAND SURVIVAL test. You can also make the PROTECTRONS fight each other. - There are some skillbooks in the areas. In the FACTORY FLOOR area you can find a [BIG BOOK OF SCIENCE] and a [LYING CONGRESSIONAL STYLE]. In the OFFICE/CAFETERIA area are a [DC JOURNAL OF MEDICINE] and a [NIKOLA TESLA AND YOU]. - Leave the Factory and head north, you will see some power lines. Follow them west and you'll quickly see a little fenced in area with a truck trailer. This is VAPL-84 POWER STATION. ====================================== 102. VAPL-84 POWER STATION ====================================== - Might be some foes hanging around the station. In the truck trailer is a [MINI NUKE]. Fast travel back to the ROBCO FACTORY and head south you will come to a little grocer near a red rocket structure. Enter WILLYS GROCER to get a [TALES OF A JUNKYARD VENDOR]. - Head back outside and south again to a ruined 2 story building where a [TUMBLERS TODAY] is. - Head towards TENPENNY TOWER and approach the front gate where you will view a encounter with ROY PHILLIPS talking to the tower intercom. Once he is done, head west to the first ruined house west of TENPENNY TOWER. Inside is a [DUCK AND COVER]. Now head back to the TENPENNY TOWER. ====================================== 103. TENPENNY TOWER ====================================== - Use the intercom at the front gate and convince the guard to let you in. Talk to CHIEF GUSTAVO and agree to help with the ghoul problem and he will give you some caps and a assault rifle. Now there are a few things you want to do in the Tower. - In the Federalist lounge, hide and hack the computer terminal and give yourself a 50 % discount in the bar. Make sure you aren't seen. - Buy a [DART GUN SCHEMATIC] in the Boutique le chiq. - Talk to HERBERT DASHWOOD a while and learn about the ghouls and be compassionate about the ghouls. He will talk about his servant ARGYLE. Let him know that you found ARGYLE dead, and he will give you the key to his safe upstairs, which olds a [BOTTLECAP MINE SCHEMATIC]. - Find a [TALES OF A JUNKYARD VENDOR] in the Tenpenny suites. Also a [LYING CONGRESSIONAL STYLE] in MR. TENPENNYS apartment on the top floor. - Finish up with TENPENNY TOWER and exit, heading southwest. You'll head down towards a couple buildings in the background, and you'll find the WARRINGTON STATION. Keep going southwest for now to LUCKYS. Inside LUCKYS you'll find a [PUGILISM ILLUSTRATED] and a [NUKA-COLA QUANTUM]. - Now exit and head Northwest and you will run into a small trainyard with some ghouls about, the WARRINGTON TRAINYARD. ====================================== 104. WARRINGTON TRAINYARD ====================================== - This trainyard will take you into the tunnels to the ghoul base. Clear it and loot what you can. Go ahead and head into the WARRINGTON TUNNELS. ====================================== 105. WARRINGTON TUNNELS ====================================== - The tunnels connect the WARRINGTON TRAINYARD with your destination. Kill any foes in your path and head northeast to WARRINGTON STATION. ====================================== 106. WARRINGTON STATION ====================================== - The Ghoul base. It has exits south to the topside WARRINGTON STATION and east to the METRO ACCESS AND GENERATOR connector. Ignore the METRO ACCESS nothing is in those tunnels. - You will meet MICHAEL MASTERS who is guarding the tunnel entrance. Just kill everything inside (for some reason you will lose karma, no biggie-. Freely loot the area for some items. [PUGILISM ILLUSTRATED] and a [NUKA- COLA QUANTUM] in the sleeping area, a [BIG BOOK OF SCIENCE] near the METRO ACCESS exit, and a [DEANS ELECTRONICS] about half way between. Once all the ghouls are dead you can collect your reward from CHIEF GUSTAVO in TENPENNY TOWER should you go that way in the future. - Exit the station and head west towards the edge of the map. You will go over the hills and once over in the distance will see a huge building all by itself. Head there to the DUNWICH BUILDING. ====================================== 107. DUNWICH BUILDING ====================================== - This spooky building holds a bunch of ghouls. Its also very dark. There are a bunch of HOLOTAPES about talking about a named ghoul JAIME who is on the bottom levels. - Progress through the DUNWICH BUILDING where you can find a [NUKA-COLA QUANTUM], then into the FORSAKEN DUNWICH RUINS area where you can get a [DEANS ELECTRONICS], and finally into the VIRULENT UNDERCHAMBERS where the [MELEE WEAPONS BOBBLE-HEAD] is on the floor just in front of the doorway back to the DUNWICH BUILDING area. - Leave the building and head north through the rocky hills. You will come to a old abandoned picnic site F. SCOTT KEY TRAIL AND CAMPGROUND. ======================================== 108. F. SCOTT KEY TRAIL AND CAMPGROUND ======================================== - The roaming area of a DEATHCLAW in the area. You can find a [DUCK AND COVER] sitting on one of the picnic tables, and a [DEATHCLAW GAUNTLET SCHEMATIC] in a camper trailer. - From the campsite head east back through the rocky hills until you come out on the other side, you'll see 3 power line towers to your left a little. Head there and you'll find a fenced in area with a small building which is the VAPL-66 POWER STATION ====================================== 109. VAPL-66 POWER STATION ====================================== - This small building holds a [MINI NUKE] and a [DEANS ELECTRONICS]. Go back outside and head north towards a red rocket structure. The road also picks up here. The small building past the rocket is the JOCKO'S POP AND GAS STOP. ====================================== 110. JOCKO'S POP AND GAS STOP ====================================== - This old store holds some nice items. a [BOTTLECAP MINE SCHEMATIC], a [NUKA-COLA QUANTUM] and a [NIKOLA TESLA AND YOU]. - Now exit and head west, heading to the town of GIRDERSHADE which is already on your map, under the overpass. When exiting JOCKO'S you might get lucky and have a ENCLAVE chopper arrive and drop off some troops. ====================================== 111. GIRDERSHADE ====================================== - Only 2 shacks in this "town" enter SIERRA'S house and talk to her. She will offer you a tour and will give you the NUKA COLA CHALLENGE quest. She wants you to bring her 30 [NUKA-COLA QUANTUMS]. - Exit her shack and RONALD will be waiting, wanting you to bring HIM the NUKA-COLA QUANTUMS. With a speech check you can get double caps from him, though you probably don't need caps at this point. - Head back to MEGATON to heal/store/buy. Go to MOIRA in CRATERSIDE SUPPLY and finish the ROBCO Wasteland quest, and receive a [BIG BOOK OF SCIENCE], now pick the last quest the LIBRARY. It will be marked on your map. - Grab 30 NUKA COLA QUANTUMS from your house (you should have plenty by now- and return to GIRDERSHADE. Give them to SIERRA and she will reward you with about 1200 caps and a [NUKA GRENADE SCHEMATIC]. - Go to RONALD'S shack and talk to him about GRADY and you can pass a speech check to get 300 caps for your item. Go ahead and kill RONALD and get it back, along with his [KNEECAPPER] shotgun. Now fast travel over to the NUKA-COLA FACTORY. ====================================== 112. NUKA-COLA FACTORY ====================================== - Lots of little things to do here. You'll enter the FACTORY FLOOR. a [CHINESE ARMY TRAINING MANUAL] once you enter in a hole in the ceiling in a filing cabinet. a [DEANS ELECTRONICS] in the cafeteria, [TUMBLERS TODAY] past MILO under a safe. MILO the shipping foreman, kill him for his keys and password. - Activate the conveyor belt machine to produce 3 [NUKA-COLA QUANTUMS] to be produced. The machine breaks. - The STORAGE AND MIXING VAT area holds some rare NUKALURKS but other than that not much in the area. - The OFFICES holds a few items. The body of WINGER MERCIER holds a note that starts JUST FOR THE TASTE OF IT quest. Also a [BIG BOOK OF SCIENCE] and [LYING CONGRESSIONAL STYLE] are about. - Now fast travel to the FlOODED METRO and head east, going towards the ARLINGTON LIBRARY. Just before you get there there will be a Raider outpost in the 2 story building on your left in a fenced in area. If your lucky you might have a ENCLAVE patrol land via helicopter to add to the confusion. Kill and loot the area, and then head around the LIBRARY to the right, where a TALON COMPANY outpost is set up. There is a [NIKOLA TESLA AND YOU] on the top level table. - To the left of the Library entrance is a PULOWSKI PRESERVATION SHELTER which has a [GUNS AND BULLETS]. Now enter ARLINGTON LIBRARY. ====================================== 113. ARLINGTON LIBRARY ====================================== - When you enter the Library you will meet SCRIBE YEARLING. She will help you log-in to the Library computer at the desk, plus she will want you to help find PRE-WAR BOOKS, which she will give you 100 caps and 10xp each. There are 3 areas in the LIBRARY, and there are Brotherhood soldiers who will help you clear each area. Let them do most of the work, you can loot their POWER ARMOR if they die. There are Raiders and radroaches about. - In the MAIN LIBRARY you can find a [BIG BOOK OF SCIENCE] - In the MEDIA ARCHIVES you can find [TALES OF A JUNKYARD VENDOR] in the pool room, [TUMBLERS TODAY] in the download room along with a [NUKA-COLA QUANTUM]. Make sure to access the archive computer to get the full data Library download to complete the optional part of the WASTELAND SURVIVOR GUIDE quest. - Continue to the final area, the CHILDREN'S WING. About are a [GUNS AND BULLETS] and [LYING CONGRESSIONAL STYLE]. On the way out give your [PRE-WAR BOOKS] to SCRIBE YEARLING for some caps. - Fast travel back to MEGATON. Talk to MOIRA and finish the WASTELAND SURVIVAL GUIDE quest. You will gain a [LYING CONGRESSIONAL STYLE] along with the SURVIVAL GURU perk. Fast travel back to ARLINGTON LIBRARY and head to the northwest, where the ALEXANDRIA ARMS building is. Enter. ====================================== 114. ALEXANDRIA ARMS ====================================== - A 2 story hotel that a bunch of Raiders have taken up residence in. Clear out the building and loot the area. a [DUCK AND COVER] is on the ground floor south area, and a [NUKA-COLA QUANTUM] and [GUNS AND BULLETS] on the second floor. - Exit the building and fast travel to the NUKA-COLA FACTORY and head north along the road. As you pass under the overpass, take a left and head to the back of this building where a ENCLAVE outpost is set up. There are 4 ENCLAVE members here. Kill them, loot, and go north up the steps to DOTS DINER. Inside is a [US ARMY FLAMETHROWER RECIPE]. - Go southeast towards the overpass and go east along the road. It will swing around north and you'll have a car parking lot on the left. Might be a few Raiders about. Blow up the cars in the lot on the way north. Keep going north to the top of the hill (past the car lot- and on the left is a huge warehouse, the RED RACER FACTORY. - At the top of the hill on the left is a overturned trailer with some radioactive barrels. Lying on the road is a [GROGNAK THE BARBARIAN]. - Look east and you'll see a little parking lot with 2 ramps going up on either side. Go up the right ramp and straight east is a alleyway with a Raider outpost. Kill everything and you'll find [GUNS AND BULLETS] and [US ARMY FLAMETHROWER RECIPE]. Now head over to the RED RACER FACTORY and enter. ====================================== 115. RED RACER FACTORY ====================================== - This building consists of the FACTORY floor with lots of ghouls running around, and the OFFICES where Super mutants hold up, and a an evil scientist, the SURGEON is waiting with a missile launcher. - In the regular FACTORY you will find [DC JOURNAL OF MEDICINE] under a bucket on top of a machine in the northeast area which you have to drop down to. [DEANS ELECTRONICS] under a bucket near the main entrance on top of another machine. - In the CEO OFFICES, you can find [NIKOLA TESLA AND YOU] behind a locked door, and a [NUKA-COLA QUANTUM] in STEFAN'S cell. The doctor SURGEON has a special lab coat which is nice, but probably not needed at this point. - Leave the factory and head northeast. You will quickly come to a sunken expressway. Stay on the top of the wall and head east and north around towards a bridge over the sunken expressway. (A broken down truck is under it-. On the bridge is a SCAVENGER where you can find a [DUCK AND COVER], [GROGNAK THE BARBARIAN], and a [CHINESE ARMY TRAINING MANUAL]. - Keep heading east and you will come to a SEWER pipe, probably guarded by a few ghouls. Inside are a few ghouls and some minor loot. Exit and go north and you'll see a door on the left big building. Enter the OUTPOST and kill the few enemies inside. You will find a [NUKA-COLA QUANTUM] in the room with the encaged Super Mutant. - Fast travel to the IRRADIATED METRO and enter. ====================================== 116. IRRADIATED METRO ====================================== - This tunnel system leads to L'ENFANT PLAZA. It is the home of a few ghouls. You can find a [CHINESE ARMY TRAINING MANUAL] about half way through the tunnels on some electrical equiptment. - Continue on and exit into L'ENFANT PLAZA SOUTH. ====================================== 117. L'ENFANT PLAZA ====================================== - A Super mutant infested place, you arrive on the south end. Clear out any Super mutants about. Near the north side a ENCLAVE helicopter might drop in an unload some troopers. Just northeast from the IRRIATED METRO you will find a small burial mound with a cross. Click on the cross to get a note. - Just northwest of the metro is the CAPITAL POST building. Some minor loot is inside. West of that is MADAM JEALLE'S, which houses some misc loot also. - There is a cafe in the middle of town with some items, and to the north under the overpass is a little sleeping area with a [US ARMY FLAMETHROWER RECIPE]. On the west side is a PULOWSKI PRESERVATION SHELTER with a [BIG BOOK OF SCIENCE]. - The HAZMAT DISPOSAL SITE L5 tunnels are to the far northwest but you've already been in those. Go ahead and fast travel to PENNSYLVANIA AVENUE SOUTH. ====================================== 118. PENNSYLVANIA AVE ====================================== - This area is a large hub for metro stations, but there isnt' really a whole lot to do here. There are some Super mutants in the area so take them down. The metros in the area are.. 1- PENN AVE/GEORGETOWN METRO to the southwest 2- PENN AVE/THE MALL METRO to the south 3- PENN AVE/SEWARD SQUARE METRO to the southeast 4- METRO CENTRAL to the east 5- FREEDOM STREET STATION north - To the northeast is a sewer entrance but you've already been there. Just to the southwest of the sewer entrance is a SCAVENGER in an underground alleyway. - Near the PENN AVE/GEORGETOWN METRO is a small hotel which houses a BROTHERHOOD outpost. Inside you can find a [CHINESE ARMY TRAINING MANUAL]. - Finally to the Northwest is the WHITEHOUSE UTILITY TUNNEL which you can take to the ruins of the WHITE HOUSE. In the tunnel is a [PUGILISM ILLUSTRATED]. Once you exit into the WHITE HOUSE ruins, at the top of the steps is a [FAT MAN] and 3 [MINI NUKES]. - Go to the PENN AVE/SEWARD SQUARE METRO and enter. You can just exit again there isn't anything in here. Last, head north to the FREEDOM STREET STATION and enter. ====================================== 119. FREEDOM STREET STATION ====================================== - This is a complicated little area with ghouls about. There is a [TUMBLERS TODAY] on a lit table. Continue through the tunnels to the northwest where the exit to VERNON SQUARE is. Go ahead and exit. Walkthrough Part 7 (Page Top ^) ====================================== 120. VERNON SQUARE ====================================== - This DC area has a bunch of areas in it we want to hit. First once you exit the FREEDOM STREET metro tunnels you will want to enter the first building to the east, a run down 3 story building with some minor loot. Proceeding through the back of this building you will find the LADY OF HOPE HOSPITAL which we need to enter in order to save REILLY'S RANGERS. ====================================== 121. LADY OF HOPE HOSPITAL ====================================== - The hospital is crawling with Super Mutants, traps, and lots of healing items. Our goal is to reach the top where we will walk over a fallen broadcast antenna over to the STATESMAN HOTEL. For now, carefully move through the hospital eliminating any Super Mutants in the way. Traps in the hospital consist of almost any type. Frag mines, trapped sinks, trip wires and pressure plates. - A [DC JOURNAL OF MEDICINE] is on the first floor in the southeast area. Another [DC JOURNAL OF MEDICINE] is on the second floor on a table in the cafeteria. Once you make your way to the top of the Hospital you can exit onto a ledge and walk across the fallen broadcast antenna. Now enter the STATESMAN HOTEL. ====================================== 122. STATESMAN HOTEL ====================================== - You enter the Hotel across the broadcast antenna, and your goal is to fight your way through the hotel and onto the roof, where REILLY'S RANGERS are trapped. The hotel has alot of rooms, mostly empty, and alot of hallways and Super Mutants about. There are 2 parts to the hotel, the entry area where you enter via the antenna, and the street-level area which you access after finding REILLY'S RANGERS. Make sure to pick up any loot in the first area before reaching the roof. - You can find a [GROGNAK THE BARBARIAN] and a [NUKA-COLA QUANTUM] in the restaurant area. A [CHINESE ARMY TRAINING MANUAL] is near the entrance to the restaurant area. On the way up to the roof you will find the body of THEO, one of the Rangers who was trying to get ammo to his buddies. A ammo container is near his body which you can access. - On the way through the hotel you will find a broken PROTECTRON robot. Make sure you take the battery out of it, you will need one to help the Rangers off the roof. - Once you eventually get to the roof, you will encounter the 3 Rangers who are stuck. You can talk to them and have the option to give them the ammo that you found with THEO, but don't do that. Just talk to them and they will tell you to give the battery to DONOVAN who will fix the express elevator. Wait until all 3 of them enter the elevator, then enter it also. - Now listen carefully. This is a good time to get a unique weapon, and one of the best light armor in the game. You and the 3 rangers will arrive in the reception area (the street-level access area- at the bottom of the elevator, where a group of Super Mutants will be waiting. You and the Rangers have to kill them off and fight through them. You WANT the woman BRICK to die in this battle. Either by the Super mutants or by your hand. You can kill her during the firefight without any backlash. Just re-load if she doesn't die. - BRICK carries a set of [RANGER BATTLE ARMOR] which has great defense and great special abilities. All the Rangers do, but you only need 1 set. She also carries a unique mini-gun [EUGENE]. Make sure to get both these items. Make sure at least one of the other Rangers survive, if not both. Once the battle is over, they will tell you they are heading back to the Ranger compound and will thank you for the help. - Before you head out you can find a [TALES OF A JUNKYARD VENDOR] on the second level of the entranceway. Go ahead and exit the hotel and back into VERNON SQUARE. Go north and you'll instantly run into a big crater with a crashed DELTA rocket. At the bottom is a SEWER. Enter and inside are a couple Super Mutants and a [DC JOURNAL OF MEDICINE]. - Exit the sewer and head north. Directly north of the crater is a small alleyway behind a car. Don't go there yet, but remember it. Go northwest and you'll see a SEWER ENTRANCE on your local map, its at the north end of the northwest alley. There is some minor loot inside, plus a [DEANS ELECTRONICS]. Exit the SEWER ENTRANCE and return to the small alleyway that is north of the crater. Enter the alleyway to a Super Mutant outpost. Kill them and loot. Keep going and you'll find the VAULT-TEC HEADQUARTERS. ====================================== 123. VAULT-TEC HEADQUARTERS ====================================== - The HQ has been invaded by a couple Super Mutants, who might be in a fight with the robotic security still left in the building. - You enter in the GUEST RELATIONS area, not much here. Kill the foes and loot what you want. The lower stairways are blocked. The left upper stairs lead to the OFFICES, the right broken stair leads to the ADMIN area. You can go up the broken stairs on the right and take off your armor/put away weapon and you can jump up to that level. There is a [TALES OF A JUNKYARD VENDOR] on the table. Enter the door to the ADMIN area. - In the corporate OFFICE area, there is a well hidden [BIG BOOK OF SCIENCE] in the northeast room (has a big hole in the floor-. Its on a shelf on the other side of the hole, you have to walk on the ledge and look up, the book is with some other ruined books. A [NUKA-COLA QUANTUM] is in the room next door on a shelf. - In the ADMIN area there is a [GROGNAK THE BARBARIAN] in the west part. There are 3 terminals you need to access to gain entrance to the MAINFRAME terminals 1 and 2 are on the top level, and terminal 3 is down one set of stairways in a lower level. This releases the MASTERBRAIN robot, which you can just shoot. *** There is a bug/quest bug that using all 3 terminals still won't open the door to the Mainframe. If this happens, you need to go to the lower level of the ADMIN area (past terminal 3- and into the bottom part of the mainframe room. Then by unequipping your armor/putting away your weapon, try jumping on one of the pipes in the wall, then up on top of one of the computer frames. From there you can get close to the mainframe to use it. At this point in the game you don't need to do this. **** - Now exit the building and head back towards the SEWER. just to the north- east of the SEWER is the VERNON EAST/TOKOMA PARK metro. Go ahead and enter. ====================================== 124. VERNON EAST/TAKOMA PARK METRO ====================================== - Near the entrance is a [LYING CONGRESSIONAL STYLE] in the ticket book, and down stairs under the escalator is a small tunnel ending at a Super Mutant hideout. A [NUKA-COLA QUANTUM] is on a shelf. Careful, some traps are about. - Now head east down a very long and curvy tunnel system and eventually you will reach the exit to TAKOMA PARK. ====================================== 125. TAKOMA PARK ====================================== - Get the weapons out, Super Mutants don't like you
Oh, did i mention theres a Super Mutant BEHEMOTH about? - You'll enter TAKOMA PARK at the west side of a long street. Careful, 3 Super Mutants are heading down the street, and the cars ahead of you are going to blow up. Save time, blow up all the cars/bus's yourself and wait in ambush for the Mutants. - Enter the little store in front of you NIFTY THRIFTY'S for a unique, but kinda worthless baseball cap. Exit and continue up the street east. On the right is a orange tracter trailer rig, in the back is some loot. Up the street to the northeast is a Super Mutant outpost. Now at the end of the street is a ruined building on the left, you need to go through that to an industrial area. - You will go over a hill and see a factory in front of you. There might be some Super mutants, maybe fighting TALON company mercs. Let them kill each other. Finish off the rest. - Before you enter TAKOMA INDUSTRIAL factory, head southwest to a gate and open it. There are some tractor trailers on the right. HIDE and stealth to the right, up the ramp on the furthest blue trailer. At the top in front you will find a note and an artillery switch. Why? Because in the car parking lot in front of you are some Super Mutants and a BEHEMOTH. Repeated pushing of the button will drop artillery shells to clear out the parking lot. Stay hidden and level the area. You can finish off the BEHEMOTH normally if you get bored. - Loot the Mutants and enter the small TAKOMA AUTO shop. There is an [US ARMY FLAMETHROWER RECIPE] inside. Exit and go back northeast and enter TAKOMA INDUSTRIAL. ====================================== 126. TAKOMA INDUSTRIAL ====================================== - Some Super Mutants inside, take them down. At the entrance door there is a walkway that goes up to a observation area. Just on the other side is a wooden walkway that you can jump down to get a [NUKA-COLA QUANTUM] that is behind the generator in a box. a [LYING CONGRESSIONAL STYLE] is in the other half of the warehouse. - There is a radioactive pond and some ghouls behind TAKOMA INDUSTRIAL, but there isn't really anything back there to get, so ignore it. Exit and fast travel to the RANGER COMPOUND. Go inside and talk to REILLY. She will give you a reward (pick the Ranger Battle Armor- and you can talk to her to map out areas. Once you get her device, just talk to her again and she will give you about 3800 caps for all the areas you have mapped. - Now leave and fast travel to DUPONT STATION, one of the last areas in DC that we have to explore. ====================================== 127. DUPONT STATION/DUPONT CIRCLE ====================================== - A Raider area, they have made this circle into a base. There are many Raiders in the circle, and in the outlying abandoned buildings and alley- ways. They also have trapped their areas very well also. Take some time and clear out the entire area of Raiders. - Directly east from where you arrive at the DUPONT CIRCLE STATION, is a alleyway that takes you to a little store LADY FRUMPERTON'S FASHIONS. Inside is a [TALES OF A JUNKYARD VENDOR] on top of her safe. - On the east side is the entrance to the DRY SEWERS. Go ahead and go in, you will fight some TALON mercs inside, and later on some Super Mutants. a [DEANS ELECTRONICS] is on a shelf in a utility room. Clear the tunnels and loot, and exit back into DUPONT CIRCLE. - To the northeast over some rubble is the SUNKEN SEWER which you can enter but it has high radiation so prepare. Inside you can find [US ARMY FLAMETHROWER RECIPE] on top of a safe. Clear and loot and return to DUPONT CIRCLE. - Well, thats about it for Washington DC, you have cleared the entire inner city of evil-doers. Time to finish up clearing the wasteland. Fast travel to the CORVEGA FACTORY and head due south. Just as you reach the buildings of DC, you will see a big sewer pipe. Enter to the ROCK CREEK CAVERNS. ====================================== 128. ROCK CREEK CAVERNS ====================================== - Really not much of note in here, except 1 [NUKA-COLA QUANTUM] on a high ledge about half way through the caverns. I wouldn't even waste my time trying to get it. Go in and back out. - Now, head east towards the big water tower. Follow the road east and you will see a vehicle yard with about 4 army trucks inside. Turn right and directly south is the entrance to the NATIONAL GUARD DEPOT. Go ahead and kill the 2 PROTECTRONS outside, but don't go in, we aren't ready yet. - Fast travel to KAELYN'S BED AND BREAKFAST (kill any raiders- and follow the road to the west. You want to keep going west until you see some power lines and towers. In the center is a small building, and to the left you will see a billboard. Just behind the billboard is a shack with a [NUKA-COLA QUANTUM]. Grab it then head to the small building, the VAPL-58 POWER STATION. ====================================== 129. VAPL-58 POWER STATION ====================================== - Entering the power station you'll get a [DEANS ELECTRONICS] on the table, and a [MINI NUKE] up on the above light, you'll have to jump or shoot it down. Climb the disguised ladder on the east wall to the roof. On the mat is a [US ARMY FLAMETHROWER RECIPE]. CAREFUL! sometimes this book gets glitched and disappears under the rug. If it disappears on you, just re-load from your auto saved game and try again. - Leave the Power Station and head north along the power line towers. The 3rd tower has a wooden enclosure, and loot. Along with a [MINI NUKE] there is the 1ST KELLER FAMILY TRANSCRIPT HOLOTAPE. Make sure to get it. - Now look to the northwest, you'll see a large ruined house. Head there. Sometimes a random encounter will spawn at the house, like raiders. From the house you want to head north/northwest to the small river. You'll see across the river a little power complex. Head across to the MDPL MASS RELAY STATION. ====================================== 130. MDPL MASS RELAY STATION ====================================== - You'll probably run into a couple Raiders about. Kill them and enter the Station. Inside are a few more Raiders, one guy named TORCHER. Kill them and loot. You'll find a [GUNS AND BULLET] on the left wall, a [NUKA-COLA QUANTUM] in the safe, and the [TORCHER'S MASK] on the TORCHER Raider. - exit the Relay Station and go north over the big hill. Passing the ruins of the metro railings, you'll see a few big buildings to the north. That is your goal, the ROOSEVELT ACADEMY. ====================================== 131. ROOSEVELT ACADEMY ====================================== - This large complex is a base for Super Mutants, they inhabit every building, and a couple roam the grounds. Kill any that are wandering about outside, then its time to enter the buildings and loot. - The ROOSEVELT ACADEMY is 3 floors. I believe the [PUGILISM ILLUSTRATED] and the [DC JOURNAL OF MEDICINE] are both on the ground floor. - The ROOSEVELT ARTS AND ATHLETICS HALL holds a [TUMBLERS TODAY] on the top floor. - The LIBRARY has a [NUKA-COLA QUANTUM] on a desk. - Connecting the 3 areas underground are the MAINTENANCE AND EVACUATION TUNNELS. Clear them out and on a shelf is a [PUGILISM ILLUSTRATED]. - Exit the complex and head north, to an abandoned town. This is FADED POMP ESTATES. ====================================== 132. FADED POMP ESTATES ====================================== - Some misc loot scattered through the abandoned houses. One north house with a big fireplace has a [PUGILISM ILLUSTRATED] in front of the fire- place. - Contine north towards the big structure/broadcast towers up on the hill. Right at the base of the rocks on your local map you will see the SEALED CISTERN sewer. Enter and inside is the [EXPLOSIVES BOBBLE-HEAD]. - Exit the CISTERN and go up to the building, just register it on the map, there isn't anything inside. Now, look to the southeast, you'll see a red shack and a outdoor drive-in. Head to the red shack, there is a [GROGNAK THE BARBARIAN] in the shack. Head to the drive-in to discover THE SILVER LINING DRIVE-IN. ====================================== 133. THE SILVER LINING DRIVE-IN ====================================== - Not much at the drive-in, but a ENCLAVE helicopter will drop down to the hill to the east and drop off a few troops. Good time to blow them up. - From the Drive-in head northeast (or north from the ENCLAVE hill- and you will see a orange truck/trailer and a broken bridge. This is DROWNED DEVIL'S CROSSING. ====================================== 134. DROWNED DEVIL'S CROSSING ====================================== - Some Raiders have a little camp here, plus once in a while a couple Giant Radscorpions might show up. In the back of the orange trailer is a [TUMBLERS TODAY]. Now head directly north and you will come upon a small shack camp of Super Mutants, MASON DIXON SALVAGE. ====================================== 135. MASON DIXON SALVAGE ====================================== - This camp is fortified by Super Mutants. Its nice that it has limited entrances, SNEAKING and dropping some mines does wonders. Kill the Mutants and loot the area. There is a prisoner you can release also. - In the east shack is a [TUMBLERS TODAY]. Sometimes it might be under the bed too far to reach. A grenade might pop it out. In the west shack are a [DC JOURNAL OF MEDICINE] and [NIKOLA TESLA AND YOU]. - Head north again. You'll come to a huge open area with some huge Con Towers north. In the middle of the open area is a tent. Inside is a [NIKOLA TESLA AND YOU] and a [NUKA-COLA QUANTUM]. - Now its time to head north to the huge Con Towers, SATCOM ARRAY NN-O3D. Head northwest to the left of the towers. Near the west base is a little red shack, and inside is [SHISHKEBAB SCHEMATIC]. On the roof of the shack is a [NUKA-COLA QUANTUM] that you'll have to shoot or jump to get. Now head northeast to the SATCOM ARRAY. ====================================== 136. SATCOM ARRAY NN-O3D ====================================== - This trio of towers make up NN-03D. They consist of towers A, B, and C. There are also some Raiders both on the towers and inside. Kill and loot everything. - In tower C there is the only real good loot. a [PUGILISM ILLUSTRATED] is on a toilet, and on the very top dish tower there is a target dummy that has 2 [MINI NUKES]. I wouldn't even bother with towers A and B. - Head east from the towers down into the valley. You will see a little building with the power line towers. This is the MDPL-21 POWER STATION. ====================================== 137. MDPL-21 POWER STATION ====================================== - Not much here except a [NIKOLA TESLA AND YOU] inside the station. Fast travel back to the SATCOM ARRAY NN-O3D and this time head west/northwest towards FORT CONSTANTINE, which is already on your map. ====================================== 138. FORT CONSTANTINE ====================================== - There are 3 structures that compose this area. Near the entrance gates is the CO QUARTERS HUT, and the larger building the PERSONNEL OFFICES. Down the road up on a hill is the BOMB STORAGE BUILDING. For now, clear any robots roaming the outside area and enter the small CO HUT. - In the buildings are plenty of robots of all types. The CO'S HUT has a underground passageway that leads up to the BOMB STORAGE building. Along the way you can find [GUNS AND BULLETS] on a bed, [NUKA-COLA QUANTUM] in a broken fridge in the kitchen, [BIG GUNS BOBBLE-HEAD] in the basement along with a [CHINESE ARMY TRAINING MANUAL] - Following the underground passage, you will enter into the LAUNCH CONTROL BUNKER. a [BIG BOOK OF SCIENCE] and [DUCK AND COVER] are on desks about. You have all the special keys to get around, so no door should be any problem. - Continue on to the BOMB STORAGE basement. There are some locked storage rooms and the main vault room. Lots of loot, and a [GUNS AND BULLETS] in one of the locked storage rooms. Inside the main vault room is the unique [T-51B POWER ARMOR/HELM], [DC JOURNAL OF MEDICINE] and a [FAT MAN] and some [MINI NUKES] along with another [MINI NUKE] upstairs. - After clearing out any enemy robots, you can leave the building and go down the hill back towards the CO QUARTERS HUT, and then enter the PERSONNEL OFFICES building. Not much about but a [GROGNAK THE BARBARIAN] is behind a locked door. - Finish up and exit, and fast travel to the WKML BROADCAST STATION. Look to the northwest and you'll see a church. Head there. You'll find the DICKERSON TABERNACLE CHAPEL. ====================================== 139. DICKERSON TABERNACLE CHAPEL ====================================== - This small church houses DRIFTER, a sniper who uses the [RESERVIST'S RIFLE], a sniper rifle. a [GUNS AND BULLETS] lies on the ground. Best to shoot his arm so he drops the rifle off the ledge down to your level. - Now head southwest towards the left of the large rock hills you see. You will come upon the MOUNT MABEL CAMPGROUND. Walkthrough Part 8 (Page Top ^) ====================================== 140. MOUNT MABEL CAMPGROUND ====================================== - Not much here other than being an occasional spawn spot. Head north by northwest into the rocky hills. You next want to find the DEATHCLAW SANCTUARY. You might see a ENCLAVE outpost on a hill directly next to the entrance to help guide you. ====================================== 141. DEATHCLAW SANCTUARY ====================================== - That's right, going to be Deathclaws around, so make sure you have your strong weapons (dart gun, bottlecap mines, etc-. As you enter the hills its a little confusing with a bunch of ravines and valleys. There is a ENCLAVE outpost stationed uphill of the entrance, so that might make it easier to find. - Usually there is at least a Deathclaw or 2 roaming outside, and maybe a ENCLAVE trooper or 2. Many times they will have already killed some of each other off. Kill anything surviving and loot the outpost. Right at the entrance to the DEATHCLAW SANCTUARY is a footlocker with a [DUCK AND COVER] inside. - Inside the SANCTUARY, there is another half dozen or so Deathclaws roaming about so watch yourself. There is various loot on bodies through- out the lair, but 2 main areas you want to look for. Right at the first large chamber south of the entrance on the ground are the [ENDURANCE BOBBLE-HEAD], [MINI NUKE], [NIKOLA TESLA AND YOU], and a [NUKA-COLA QUANTUM]. - In the southeast area of the caves is a pool of red blood/water which plunks water, so you can hear it when you are close. Next to the pool is the [VENGEANCE] Gatling Laser. - Rarely a ENCLAVE officer will be in the caves, who holds the named [JACK] the Ripper melee weapon. Its not really important if you don't encounter him though, the weapon isn't really that good at this point. - When finished, head up to the ENCLAVE outpost and look west. You will see a Broadcast tower not too far away (and probably a big sewer pipe-. Go west over to the BROADCAST TOWER KB5. ====================================== 142. BROADCAST TOWER KB5 ====================================== - This Tower is usually where a random event will occur. Go ahead and turn on the switch on the generator. - The Towers DRAINAGE CHAMBER (that sewer pipe you saw- just southeast down the rocks will lead you to a small area where you can find a [TUMBLERS TODAY] and some minor loot. - Now, the tower is up on a big hill and you can see a lot of area around. Head southwest down the hill towards a Raider camp fortified behind a bunch of cars. a [GROGNAK THE BARBARIAN] is in their area in a crate. - Head north towards an abandoned house filled with Raiders. Kill them and loot, finding a [MINI NUKE] in the tub, and a [TUMBLERS TODAY] in the house. - Look west and you'll see a orange truck/trailer on the overpass bridge. Head southwest to access the bridge area. Once you get on the bridge SAVE YOUR GAME. Now head to the trailer. There will be an explosion and a scientist blows himself up doing something stupid. In the back of the trailer is some minor loot, a [MINI NUKE] and a [BIG BOOK OF SCIENCE] on the dead body of the scientist. *** Note sometimes the explosion will glitch the scientist under the truck, or someplace you can't find. Thus, make sure you save before you approach so you can re-load and get the BOOK off his dead body *** - Now head back northeast to the abandoned house that the raiders were in. Look north/northeast and you'll see a huge SatCom tower in the distance. Head towards it. You'll probably run into an ENCLAVE outpost half way there. Now go up and enter the SATCOM ARRAY NW-05A. ====================================== 143. SATCOM ARRAY NW-05A ====================================== - A few Raiders and a scientist is in the tower. Kill them and you can find some codes on the scientist. A [CHINESE ARMY TRAINING MANUAL] is on the table. - Head up the tower and just before you reach the top dish you'll enter a room with a terminal. You can get the locations to a couple other towers, plus can activate the "Highwater Trousers" orbital missile platform. Climb the ladder onto the top outside dish, and run up to the edge so you can see the Wasteland landscape. If you look up you can see a bunch of missiles falling to earth, hitting and exploding into Mini nukes. - Exit the tower, then head west and as you go down the hill you will come across some docks with a few raiders about. Kill them and loot. A [MINI NUKE] is in the Raider loot, and a [NIKOLA TESLA AND YOU] is on the roof of the blue boat by the dock. - Head west from the dock and up on the hill you can see a destroyed power tower of some sort. Climb up the hill to it, then head south following the power lines/towers. You'll quickly come to the MDPL-05 POWER STATION. ====================================== 144. MDPL-05 POWER STATION ====================================== - This small enfenced area holds a dead body and next to it is a [DARTGUN SCHEMATICS] and a [DEANS ELECTRONICS]. Continue south towards another SatCom array tower, SATCOM ARRAY NW-07C. ====================================== 145. SATCOM ARRAY NW-07C ====================================== - There is probably going to be a ENCLAVE outpost set up near the tower base. Entering the tower you'll find some ENCLAVE scientists who have killed the ghoul inhabitants. If you climb up to the dish array, you might see 2 ENCLAVE Vertibirds fly over (if your quick enough you can destroy one of them as it heads away.. I blasted one with my Gatling laser.- - Nothing really in the tower, between the tower and the broken tower next to it is a SCAVENGER who turned the broken second tower dish into a little house. - Head east from the ARRAY tower towards the overpass highway. There is a broken down truck with a [PUGILISM ILLUSTRATED]. Keep going south on the overpass highway and you'll eventually come to an ENCLAVE outpost. Kill the troops here. Continue south and you'll reach the ABANDONED CAR FORT. ====================================== 146. ABANDONED CAR FORT ====================================== - A bunch of piled up cars, there is a resting/ammo area in the center. You can find a [TALES OF A JUNKYARD VENDOR] here. - Head south from the fort, and you'll go over a little hill and see a radioactive gas area with ant bodies about. At a ant egg clutch pile is a dead body of a Raider with a [DC JOURNAL OF MEDICINE] next to it. Now head west and you will find SHALEBRIDGE. ====================================== 147. SHALEBRIDGE ====================================== - SHALEBRIDGE is a sparse area with some ants about. Kill them. There are 2 ant tunnel systems here. The SHALEBRIDGE TUNNELS and the SHALEBRIDGE HILL. - Enter the SHALEBRIDGE TUNNELS first, the entrance is kinda weird looking. Inside you will find a group of friendly ants being attacked by INVADING ANTS. You want to kill any enemy INVADER ANTS. Searching one will let you have a message about the other ant colony. You can examine the egg clutch pile near a pool which will allow you to inject a [STIMPACK] into the pile to help the colony. - Near the pool is a ANT RESEARCHER, sometimes dead. He carries a [BIG BOOK OF SCIENCE]. You can exit and wait 3 days and the RESEARCHER will re- spawn, giving you endless BOOKS. - Now go to the other ant tunnels, the SHALEBRIDGE HILL. Inside you want to kill the enemy ants, and take down the ANT QUEEN. - When finished, head south from SHALEBRIDGE towards a broadcast tower. The BROADCAST TOWER KT8. ====================================== 148. BROADCAST TOWER KT8 ====================================== - You might run into some Super Mutants in the area, and maybe see a fight between them and a couple Vertibirds. Nothing is at the tower, but north of it in the valley nearby is a sewer entrance, the SEWER ENTRANCE TO DRAINAGE CHAMBER. You will find a access key on the table, use it on the working computer terminal to open the floor. Go down to find 2 dead Chinese soldier bodies. There is a rare [CHINESE COMMANDO HAT] along with a [MINI NUKE] and a [CHINESE ARMY TRAINING MANUAL]. - From the tower head east. You will see on top of a high hill a little red shack. Head up there to find an abandoned shack. Inside is a snipers nest where you can find a [DEANS ELECTRONICS], [GUNS AND BULLETS], [KELLER FAMILY TRANSCRIPTS #4], and in the locker the [VICTORY] sniper rifle. This sniper rifle will cause enemies to be knocked down on a critical hit so its nice. - Outside there will probably be a lot of targets you can shoot from up on the hill at the shack. Some super mutants, maybe Talon Mercs appearing, and looking east you can see a big red rocket structure, head there that's ROCKBREAKER'S LAST GAS. (you might be able to shoot the ENCLAVE troops at ROCKBREAKER'S from the shack-. ====================================== 149. ROCKBREAKER'S LAST GAS ====================================== - Not much here except a ENCLAVE outpost. Near the Nuka-cola machines, either on top of one, or behind, is a [NUKA-COLA QUANTUM]. - Head north and you'll come to a jumble of tractor trailer cabs, the FIVE AXLES REST STOP. ====================================== 150. FIVE AXLES REST STOP ====================================== - A group of 4 trucks and trailers in a circle, with a few Raiders has a [MINI NUKE] and a [US ARMY FLAMETHROWER RECIPE] in back of one of the trailers. - Clear the area and head south/southwest. You will find an old campground with a bunch of campers, and maybe some Raiders, the EVERGLOW NATIONAL CAMPGROUND. ====================================== 151. EVERGLOW NATIONAL CAMPGROUND ====================================== - This overgrown campground has a bunch of camper trailers and probably a few Raiders about. One camper has a [GUNS AND BULLETS], but entering it will trigger a Raider/Mutant spawn to appear outside and fight each other so just hide and wait, and finish up who ever survives. - Leave the campground and head east and soon you will see a large mess of little red shacks to the south/southeast. There will be a few enemies about, and in a couple of the shacks you can a [TALES OF A JUNKYARD VENDOR] in the largest shack. In another shack is a [MINI NUKE] and a [DUCK AND COVER]. - From the shacks you want to head southwest to a small path that leads through the rocky hill that will take you to a radioactive dump site, the JALBERT BROTHERS WASTE DISPOSAL. ====================================== 152. JALBERT BROTHERS WASTE DISPOSAL ====================================== - There is a bunch of radioactive containers about, and 2 small buildings. The buildings are connected by a small tunnel. In one of the buildings is a [DC JOURNAL OF MEDICINE] and the other holds a [NUKA-COLA QUANTUM]. - Exit the buildings and fast travel to the east side of the map to the NATIONAL GUARD DEPOT. ====================================== 153. NATIONAL GUARD DEPOT ====================================== - You have all the codes now for the Armory. The Depot building itself is in bad shape, with much of it destroyed, and you'll have to follow a winding path of destroyed rooms and areas to go through the area. There is a lot of loot still in the DEPOT so its well worth the searching. - You'll start in the NATIONAL GUARD DEPOT part of the building. Traverse your way through eliminating any robot foes about. Not much worthwhile to get yet. - Pass through the NATIONAL GUARD TRAINING WING, finding a [TALES OF A JUNKYARD VENDOR] in a room near a safe. - Continue to the DEPOT OFFICES where a [DUCK AND COVER] is on a counter. - You'll exit back into another part of the NATIONAL GUARD DEPOT, and in front of you on the wall to the left is a electrical switch. Throw it and the ARMORY UTILITY DOOR will light up down in the ruined building. Hop down towards the door, and on that level is a [NIKOLA TESLA AND YOU] in a nearby room. - Enter the ARMORY UTILITY room, there is a switch to open the lower levels on the wall. Head down into the ARMORY and you'll find tons of loot. The [SMALL GUNS BOBBLE-HEAD] is just before the BUNKER door. Also about is a lot of weapons and ammo and armor. - Since you have the KELLER CODES access the terminal and open the BUNKER door. Inside after killing a Glowing One Ghoul, are the [EXPERIMENTAL MIRV] Fatman launcher, 5 [MINI NUKES], a [US ARMY FLAMETHROWER RECIPE], and a [NUKA-COLA QUANTUM] with other misc loot. - Exit the DEPOT and head back to MEGATON to sell, rest, etc. ***************************************************************************** ***************************************************************************** Well, your almost done. You've pretty much ran about the entire map and killed a bunch of stuff, not a whole lot left. Its time to finish off the ENCLAVE in the area and finish what your DAD started. Wear your best armor, take your best weapons, no need for misc items you should have hundreds of Stimpacks built up for healing. Bring a FATMAN, your NUKA GRENADES, And your favorite weapons of choice. Fast travel back to EVERGLOW NATIONAL CAMPGROUNDS and head southwest to the marker on your map for LITTLE LAMPLIGHT. **************************************************************************** **************************************************************************** ====================================== 154. LITTLE LAMPLIGHT ====================================== - This little cavern town is run by children. When you enter, the MAYOR MACCREADY will greet you. - There is one child you want to find, BIWWY (BILLY-, who you can get the [WAZER WIFLE] laser rifle from. KNICK KNACK the shop owner can sell you a BOTTLECAP MINE SCHEMATIC. - Talk to MACCREADY and tell him you want to enter VAULT 87 through MURDER PASS. He will open the gate for you. MURDER PASS is populated by a lot of Super Mutants so blast your way through. [TALES OF A JUNKYARD VENDOR] is in the southeast area in a small alcove, and in the southwest is a [US ARMY FLAMETHROWER RECIPE] on a table. Just before VAULT 87 is a [NUKA-COLA QUANTUM]. ====================================== 155. VAULT 87 ====================================== - VAULT 87 is actually a very large Vault, with a ton of levels. It is full of Super Mutants, so fight your way through it. There is a [NIKOLA TESLA AND YOU] near the MURDER PASS entrance. Go left down the stairs then left and near a mannequin its there in a box. A [PUGILISM ILLUSTRATED] is on the catwalk level in the LIVING QUARTERS behind a locked door. - You will find a detention level where FAWKES the friendly Super Mutant awaits. Free him from his cell and he will help you clear out the VAULT of enemies. He will also retrieve the G.E.C.K. From its radioactive chamber. - Once FAWKES retrieves the G.E.C.K. you will have to exit the VAULT, but before you can you are ambushed in one of the exit hallways by the ENCLAVE. You awaken in a RAVEN ROCK detention cell. ====================================== 156. RAVEN ROCK ====================================== - You awaken from the ambush in a RAVEN ROCK detention cell questioned by COLONEL AUTUMN. After some questioning the President will call him away and talk to you, wanting you to meet him. Get your gear from the locker in the room and exit. - Its time to clear out the ENCLAVE base. Kill all the troops you see. There is a bunch of loot here, especially power armor and items from all the troops. There are 3 levels of RAVEN ROCK, the only valuable item you want to make sure to get is the [ENERGY WEAPONS BOBBLE-HEAD] on the second level. Get it before you proceed to the CONTROL ROOM at the end of the second level. - After talking to the President, take the FEV vial and agree to help him. Then talk to him again and convince him to destroy the ENCLAVE base after you are gone. Now leave and proceed to level 1. There will be some Presidential robots helping you fight the remaining ENCLAVE troops. Finish clearing the last level and exit RAVEN ROCK. - Outside you will see COLONEL AUTUMN'S Veribirds leaving the base before it starts self-destructing. Also outside FAWKES has arrived to find you, and is wiping out the leftover ENCLAVE troops on the ground. Talk to FAWKES, and recruit him if you want. - Fast travel to the CITADEL and head to the lab to talk to ELDER LYONS and some of the Brotherhood. He will then ask you how everything went, turn over the Presidents FEV virus, and tell them that RAVEN ROCK is destroyed and soon you will be launching an assault on the MEMORIAL. - Once the Robot is activated, follow the PRIDE PLATOON out of the building and out of the CITADEL. You'll have a fun battle sequence coming up, so get ready. The LIBERTY PRIME robot will head towards the MEMORIAL, destroying all ENCLAVE troops in its way. Follow it far enough back so that any Vertibird rockets won't hit you while they are shooting at the Robot. Eventually you will reach the JEFFERSON MEMORIAL. Clear out all remaining ENCLAVE troops. (or let the Robot do it-. *** If you want you can decide screw the Robot, your going to pave the way. Equip your big guns (FATMAN, ROCKET LAUNCHER, what ever- and in the areas that you can, run ahead and kill the ENCLAVE troops yourself. At this point you should be plenty powerful to wipe them out. ***** - At the MEMORIAL, enter the GIFT SHOP area and clear out the ENCLAVE troops on guard. When ready for the end of the game, enter the ROTUNDA area - You now have a few options how to end the game. All of them involve you dying. So it doesn't matter, its up to you. You can turn on the Purifier, or have LYONS do it. Either way, game ends, water works, everyone is saved. Happy ending. Miller Time. Sorry you won't get to enjoy it. ***************************************************************************** V 1.4 Completed 2/20/09 Copyright @2009 James Friel (firstname.lastname@example.org- This FAQ is solely intended for use on Gamefaqs.com and Fallout3HQ.com, and may not be reproduced or duplicated without permission of myself. FALLOUT 3 is published by Bethesda Softworks 10/28/08 ========================================= V. LAST WORDS ========================================= Well thats about it for the game. This walkthrough wasn't designed for you to find every area, or every skillbook, but to find and do most things in the game. Also how you go about the areas or kill the enemies are up to you, but there are many ways to go about doing things. Feel free to email me with problems you might catch, such as directional mistakes, spelling, a skill book that is in an areas that i didn't mention, you get the idea. Don't email me with "why did you do this first, or that". This is my walkthrough, not yours. You don't have to do the areas in the order I put them in. Now that you have played and learned the game, the next time you play you can make it a little tougher or different. Play on hard mode, cut back your intelligence so finding skill books is more important. Limit your weapons or try playing the game not using the VATS targetting system. Thats about it. Hope you had fun with the game, and good luck on your next